Comment on Why PlayStation Graphics Wobble, Flicker And Twitch

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dukemirage@lemmy.world ⁨21⁩ ⁨hours⁩ ago

Pixels on a CRT aren‘t quadratic. Light bleeds between them, and persisted between frames. That was definitely some kind of post processing you could call masking and the games of that era leaned heavily into it. Hardware and games were designed to be displayed on a CRT.

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