Open Menu
AllLocalCommunitiesAbout
lotide
AllLocalCommunitiesAbout
Login

'Consumers are not okay with okay': Take-Two boss says BioShock 4 is taking so long because the company's goal is 'to make the best entertainment, not necessarily the most entertainment'

⁨317⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨days⁩ ago⁩ by ⁨bubblybubbles@lemmy.ml⁩ to ⁨games@lemmy.world⁩

https://www.pcgamer.com/games/fps/consumers-are-not-okay-with-okay-take-two-boss-says-bioshock-4-is-taking-so-long-because-the-companys-goal-is-to-make-the-best-entertainment-not-necessarily-the-most-entertainment/

source

Comments

Sort:hotnewtop
  • MangioneDontMiss@lemmy.ca ⁨1⁩ ⁨day⁩ ago

    I worked at 2k when they first started making this game back in 2018 - and I worked in VERY close proximity to the studio making this game.

    So bullshit. Its taking so long because take two is run by indecisive, cheap, executives who have pretty much taken the studio that was based in Novato, CA - KILLED IT - and moved almost the entirety of production over to Canada because its cheaper.

    Its taking a long time because the executives can’t decide what to do with the game and they have already basically killed an entire team in order to reform it in a cheaper country.

    Take two also basically gutted the other studio they had in Novato, Hangar 13, which was working on a 3rd person action RPG code named VOLT. The worked on that game for around EIGHT YEARS. Before completely cancelling it. But before they cancelled it they layed off the team that was working on it multiple times in order to move Hangar 13 from its primary location of Novato, CA over to, in large part, the czech republic, and UK. Both places substantially cheaper for making games.

    The czech republic is actually the boom town of the game industry right now because its so fucking cheap. So many game studios have been made and reformed over there.

    And people wonder why so many US game devs are being laid off. Its all executive greed. All of it.

    source
    • nickwitha_k@lemmy.sdf.org ⁨14⁩ ⁨hours⁩ ago

      Fuck. My wife did work with Hanger 13 a while back. Really cool place and good people.

      source
    • dukemirage@lemmy.world ⁨1⁩ ⁨day⁩ ago

      It‘s naive but I‘m not really mad that some of those jobs are in Europe now.

      source
      • MangioneDontMiss@lemmy.ca ⁨1⁩ ⁨day⁩ ago

        You’ll be happy to know that none of the exec jobs moved over to Europe. They’re still right over there in Novato.

        source
        • -> View More Comments
    • Shayeta@feddit.org ⁨1⁩ ⁨day⁩ ago

      Ah, so 2k it’s like the ship of Theseus. Except they’ve blown up the original one and replaced it with a crude replica.

      source
  • dinckelman@lemmy.world ⁨2⁩ ⁨days⁩ ago

    Someone from Take-two leadership said that? Are they ill with something? That’s the most sensible statement i’ve heard from them in ages

    source
    • Fiivemacs@lemmy.ca ⁨2⁩ ⁨days⁩ ago

      statements mean nothing…prove it. I don’t listen to anything any company says, they only lie.

      produce non trash, and make it affordable or else I’ll continue to just ignore they exist.

      source
      • arnitbier@sh.itjust.works ⁨2⁩ ⁨days⁩ ago

        OK when have they produced trash? BioShock rules so wtf is your crusade (which i generally like) doing on this post rn?

        source
        • -> View More Comments
    • arnitbier@sh.itjust.works ⁨2⁩ ⁨days⁩ ago

      That’s the ticket right there, right in the caring. That should be the way going forward. Please. There will be more videogames eventually so let’s make things WORTH our time, both theirs to spend creating them and ours to spend playing them. Let’s make it worth that 😎

      source
  • Blackmist@feddit.uk ⁨1⁩ ⁨day⁩ ago

    “we haven’t worked out where to shoehorn the micro-transactions in yet”

    source
    • slaneesh_is_right@lemmy.org ⁨9⁩ ⁨hours⁩ ago

      It does wound an aweful lot like the whole skate. Situation. We really want to make the best game possible and we really care for customer feedback. Hmm turns out they really didn’t and just try to sell micro transactions

      source
  • caut_R@lemmy.world ⁨2⁩ ⁨days⁩ ago

    Aren‘t the original devs gone or am I misremembering?

    source
    • chemical_cutthroat@lemmy.world ⁨2⁩ ⁨days⁩ ago

      I think the original devs left after the second one. The third was a new crew. I could be misremembering too, though.

      source
      • fartsparkles@lemmy.world ⁨2⁩ ⁨days⁩ ago

        Bioshock and Bioshock Infinite were by Irrational Games (2K Boston). Bioshock 2 was by 2K Marin.

        Ken Levine shut down the studio after Infinite as they disliked the stress and scale of development - missing the days of small development teams.

        That was back in 2014. Levine’s studio he set up immediately after the closure has yet to release a game but supposedly their first project, Judas, is not too far from completion (it was meant to be out this year in March but, so far, there’s no news).

        source
        • -> View More Comments
      • caut_R@lemmy.world ⁨2⁩ ⁨days⁩ ago

        If that‘s the case then I shouldn‘t be as sceptic cause I liked Infinite quite a bit

        source
      • Skullgrid@lemmy.world ⁨2⁩ ⁨days⁩ ago

        vice versa.

        BS2 was 2K australia and a rehash. Infinite was the Og team with ken levine

        source
      • denial@feddit.org ⁨2⁩ ⁨days⁩ ago

        Wasn’t it the first and infinite. And Bioshock 2 was someone else?

        source
    • MangioneDontMiss@lemmy.ca ⁨1⁩ ⁨day⁩ ago

      yes because they got laid off.

      source
  • Kolanaki@pawb.social ⁨1⁩ ⁨day⁩ ago

    If it has the best entertainment, I will be expecting full visible penetration.

    source
  • daniskarma@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

    I really disliked bioshock 3. So I have little hope.

    The story was over the top but without saying anything interesting or iconic.

    Gunplay is a weird mix between call of duty and bioshock and it doesn’t work.

    Upgrade system along with only two weapons felt weird. Topics are less useful and less common than in previous games.

    “Choices” in story are not choices, completely useless.

    Companion AI is bland, they promised a revolution with Elisabeth but it’s just a fly tied on a cord, there’s zero AI in it. It can’t die so there’s nothing to interact. It just moves around you, pretend to seek supplies and to hide from bullets but it’s all fake, it cannot be hurt and she just tosses you supplies on scripted events.

    The bird is hyped and have zero impact in the gameplay.

    And I could go on…

    Bioshock 1 is a thousand times better game in every single aspect.

    source
    • Blueberrydreamer@lemmynsfw.com ⁨1⁩ ⁨day⁩ ago

      Making Elizabeth invincible is the only way that game is playable for me. There’s no chance in hell I’d play an entire game that’s one long escort quest where I’m constantly worried about the useless sidekick that I’d rather be without. She may not have added much, but a superficial narrative device is a thousand times better than a crippling gameplay decision.

      source
    • Klear@lemmy.world ⁨1⁩ ⁨day⁩ ago

      “Choices” in story are not choices, completely useless.

      That, at least, is a staple for the series. Otherwise I mostly agree. I was enjoying the story and worldbuilding until about the time when the portals to other dimensions started appearing and the plot went sideways. From then on it was mostly bullshit they tried to explian by repeating “quantum mechanics” over and over.

      source
  • absquatulate@lemmy.world ⁨2⁩ ⁨days⁩ ago

    Third separate article about this game in a week? I see we’re in the hyping up phase.

    source
  • jordanlund@lemmy.world ⁨2⁩ ⁨days⁩ ago

    Infinite was a pretty high bar, they may have intimidated themselves.

    I mean, Jesus, even Zero Punctuation liked it and he hates everything!

    youtu.be/rciyCHa6J4o

    source
    • RvTV95XBeo@sh.itjust.works ⁨2⁩ ⁨days⁩ ago

      Story of Infinite was fine but the gameplay was very repetitive and far too linear for my personal taste.

      Had one play through, and baaarely made it to the end - glad I did but it was rough going there for the 1000000000th “Booker, catch!”

      source
      • Thehalfjew@lemmy.world ⁨1⁩ ⁨day⁩ ago

        That’s interesting. I so appreciated having a useful, independent partner

        source
      • jordanlund@lemmy.world ⁨2⁩ ⁨days⁩ ago

        The SkyHook action was pretty amazing, that’s the #1 thing I remember other than the design work.

        source
  • toiletobserver@lemmy.world ⁨2⁩ ⁨days⁩ ago

    I’m ok to wait for quality

    source
  • BotsRuinedEverything@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Translation: 6 hour playthrough.

    source