The “experts” in this case are 2 teachers assistants in game design in one university weighing in on a whole swath of reasons such as financial impacts and other stuff, on which they are totally qualified to talk about.
We have reached the stage where if my son does his math homework, he should be referred to as a “math expert”, article’s a joke.
bjoern_tantau@swg-empire.de 10 hours ago
Oh god, is the era of corporate weird games about to start?
We don’t need more weird games, we need more people who like games in charge of making games.
thatKamGuy@sh.itjust.works 5 hours ago
We need both; even if passionate developers are put in charge of projects — they are still likely to be stymied by an overly conservative C-suite.
Successful ‘weird games’ in conjunction with indies would lead to a positive feedback loop in the industry and allow for more creativity across the board.
mohab@piefed.social 8 hours ago
IDK about western companies, but Japanese studios built their brand on weird, and I'm all for Capcom and Co. going back to their weird roots. That shit was fun.
doctortofu@piefed.social 8 hours ago
Amen to that: I want to play games made by people who like games, by people who play games, and by people who want to make games. Not by MBA suits who like money and just want to make more money...
SGG@lemmy.world 7 hours ago
This is the kind of thing that AI hallucinations may actually be useful for? Have it make super weird shit from feedback loops.
There was a video of AI trying to hallucinate quake, you would turn around and line you were in a dream sequence the entire world changed, that would be trippy as hell, but at the same time could be created by real people.