A few takeaways from the move:
- Any modifications must be released as mods
- Players downloading the mods must own the base game
- The mods must be free and no aspect of the mod can be monetized.
- The mods can now access TF2 steam inventory for cosmetics and weapons (but cannot modify the inventory)
captain_aggravated@sh.itjust.works 4 hours ago
Valve has made an emasculatingly large amount of money this way. Following in the footsteps of Id Software, Valve has been very open with their development tools. I don’t know about the very earliest copies but the ZOMG GOTY edition of the original Half Life included its SDK on the disc. Counter Strike and Team Fortress started out as mods that Valve just…hired.
Releasing the tools to their customer base and then hiring the cream that rises to the top is a strategy I struggle to get mad at.
BeardedGingerWonder@feddit.uk 3 hours ago
Thinking back, HL had a ridiculous quantity of high quality mods and TCs back in the day. Hell, Valve have even allowed HL to be remade and sold on steam.
captain_aggravated@sh.itjust.works 2 hours ago
“We’d prefer you didn’t use the word “Source” in the game title. You wanna sell Black Mesa on Steam?”