I don’t think the game is all that good or fun(personally).
I’m a pretty seasoned SoulsBorne player playing all of the games aside from Elden Ring. I’ve only had trouble on two of the bosses so far. But my big issue is I’m just not having a good time like with the other games and I’m almost done with it.
I know the combat is much faster paced which I appreciate but its also very dull. Its the same Dark Souls combat with most of the creativity removed and a looooot of parrying. And the parrying isn’t even rewarding, it makes it like a rhythm game.
Problem with it being a rhythm game though is that I expect to know when I need to parry but the timings are all over the place. I also just don’t think the enemies are all that different to fight, most of them are the exact same in this game just different timings or tells.
I mean I see the reviews, everyone loves this game and I loved all the other games but is it just the fast paced combat and grappling hook that helps it? Having a visible story is nice so far too I suppose.
I’m just curious if other people do or don’t like it and why or why not.
ExpiringSharpie@lemmy.today 1 day ago
This is how I feel about all “soulslike” games. To me they’re all big Mario Maker levels with extra steps, and I don’t like Mario Maker either (at least not what people do with the more difficult levels). And this is not about the games being too hard, I actually enjoy that aspect, my favorite games are roguelikes and multiplayer games with very deep mechanics, like Dota 2 and Counter-Strike. I like being challenged and I don’t mind losing, as long I get rewarded with something that feels meaningful (like getting better at the game or learning more about the story).
The issue is actually that what people call challenging in these games come from the level designer trolling you, like an enemy that is in a weird spot and is designed to kill you without giving you real chance, then you just memorize it and repeat that loop until you reach the end of the game. This is a pattern with the bosses too, it’s not about being smart or experimenting with interesting mechanics, but about knowing the bullshit hitboxes, or the weird timing on the enemy animations. To top it up the story is often very minimalistic and relies on very basic tropes. So what’s left for me is a huge time sink without any real reward.