djidane535
@djidane535@sh.itjust.works
- Comment on Happy 25th Anniversary, Sega Dreamcast! 1 week ago:
An amazing controller. I had not the chance to play it at the time, but the first impressions of the controller 10 years ago was incredible. I bought a Dreamcast shortly after :). I just ordered a GDEmu yesterday, can’t wait to get it :D.
- Comment on Monthly Recommendations Thread: What are you playing? 5 months ago:
I started a long journey for discovering Dragon Quest (only played to 9 and completed 11). I already finished DQ1 (very nice, simple but interesting nevertheless), and I am now playing DQ2 (and I love it :D).
- Comment on I just finished playing through Crash 2 for the first time! 7 months ago:
Those remakes were really awesome, but I was a bit disappointed by Crash 3. It is one that I played a lot back in the days, and Jetski levels and rumble were very different from the original. For example, the first boss Tiger caused rumble at every jump, but we get nothing in the remake. The physics of jetski levels is very different, it constrasts a lot with the accuracy when reproducing the same base gameplay.
- Comment on The Most Ambitious Manga Fighting Game - Jump Ultimate Stars 7 months ago:
Not all characters are playable characters.
This game has been released on the Nintendo DS. The idea is to compose your own manga page on the bottom screen with well-known cells from multiple manga. Some cells represent playable characters, some are support characters (doing move as an assist) and others have just passive abilities.
The cells also reinforce each other if they are touching and have « something » in common (eg: from the same manga, or both are the main protagonist of their manga, …).
During the battle, you tap the cells on the touch screen to switch character or call support characters. That’s how they could integrate many characters, even if they do not fight.
- Comment on Lost Odyssey - When the Well of Great Writing Runs Dry 7 months ago:
I loved Lost Odyssey at the time but, at the same time, it’s probably one of worst JRPG I have ever played when you only consider the beginning. The game is so slow to start, and sometimes a bit too difficult (especially because it does not let you grind, which is very annoying at the beginning because you have not many options).
Besides that, It has a lot to share, with a touching story, very interesting reflections about immortality and harsh/intense moments. The gameplay is good as well, proposing its own mechanics and bosses that forces you to use them.
It’s not easy to recommend because it’s one of those games where you have to play many hours to get in.
- Comment on Banjo-Kazooie Patient Review: A classic in 2023? 8 months ago:
I had the chance to play it at the time, and since I hadn’t played SM64 yet, this game was even more impressive to me :). I wouldn’t change anything to it, mixing up 3D platformer with mini-games and a moveset that evolved through out the game, combined with an amazing OST and funny dialogs … it was perfect <3.