djidane535
@djidane535@sh.itjust.works
- Comment on Why are people preferring Blue Sky over Mastodon? 1 week ago:
I think it’s much more difficult to find people to follow. I personally struggle a lot, and will likely either gave up the micro-blogging system or try another platform. It was great on Twitter before Musk bought it, but since I left, I have yet to find an alternative.
- Comment on Mighty Morphin Power Rangers: Rita’s Rewind Releases December 10 | Retro Gaming News 24/7 3 weeks ago:
I am very excited. I am reading the comics at the moment, it’s a real pleasure to discover a new aspect of the licence I loved during my childhood. If they can keep up with what’s shown in the trailer, the game will be pretty fun :).
- Comment on Just finished Doki Doki Literature Club, what a fucking rollercoaster 1 month ago:
I still remember the first time I played it. I was still living with my parents, and they left for a few days. I started the game in the evening, and couldn’t stop until I reach the end of it … in the morning. It’s very uncommon for me to do so (even at the time), but it was so … captivating. I could not stop and go to sleep 😅.
- Comment on Patient gamer philosophy 1 month ago:
Just to say that the question might not only concern niche games. Any game that you do not buy shortly after its release might have a negative impact on the franchise (because most sales happen in a few weeks, with rare exceptions of course).
- Comment on Time Crisis Is Returning With A New AI Powered Gun That Works On Modern TVs | Retro Dodo 1 month ago:
It’s called « Run ahead » in Retroarch: docs.libretro.com/guides/runahead/
- Comment on Time Crisis Is Returning With A New AI Powered Gun That Works On Modern TVs | Retro Dodo 1 month ago:
No problem, I found it in my history :) game.watch.impress.co.jp/docs/…/1626343.html
- Comment on Time Crisis Is Returning With A New AI Powered Gun That Works On Modern TVs | Retro Dodo 1 month ago:
Just to add some information, what’s innovative here is that they are likely using a traditional machine learning model (eg: neural networks) to identify the corners of the screen and infer the position the gun is aiming at from this.
Sinden is aiming to do the same thing, but using older techniques known as compute vision. It adds a white border around the screen and uses those CV algorithms to find this rectangle. It is not AI at all.
The reason Sinden is doing this is because it is much more easier this way (and so it is fast to compute, and very accurate).
Whatever AI they use, it will likely be either less accurate and/or be very slow (imagine situations with low ambient light and the screen turning black). I have seen a review in japanese from journalists who tried it, and the response time was not great (and the team wants to divide it by 2 before release, which will still be worse than Sinden).
Another possibility could be there is no AI at all, and they exploit specificities of Time Crisis. When you shoot, the screen goes white for 1 or 2 frames. You don’t need AI to spot this frame and do something very similar to Sinden without using any border.
At this point, it might be too late to move the « cursor » to the right location, but emulators nowadays are able to apply inputs in the past, and « replay » internally the last frames in the background so that you cancel the native input lag of some games (which can make them more responsive than games running on real hardware). They could use this option and it’s done. You have a system only working on games like Time Crisis with white frames while shooting, with no white borders nor machine learning model.
TLDR; if they use AI (=machine learning) as they claim, there will be no constraint like existing alternatives (sensors / white borders), but it will likely be less accurate / responsive. For Time Crisis specifically, it’s possible to come up with a solution without those constraints nowadays, so it’s possible they have no AI at all and use the term for marketing purposes.
- Comment on Happy 25th Anniversary, Sega Dreamcast! 2 months ago:
An amazing controller. I had not the chance to play it at the time, but the first impressions of the controller 10 years ago was incredible. I bought a Dreamcast shortly after :). I just ordered a GDEmu yesterday, can’t wait to get it :D.
- Comment on Monthly Recommendations Thread: What are you playing? 7 months ago:
I started a long journey for discovering Dragon Quest (only played to 9 and completed 11). I already finished DQ1 (very nice, simple but interesting nevertheless), and I am now playing DQ2 (and I love it :D).
- Comment on I just finished playing through Crash 2 for the first time! 9 months ago:
Those remakes were really awesome, but I was a bit disappointed by Crash 3. It is one that I played a lot back in the days, and Jetski levels and rumble were very different from the original. For example, the first boss Tiger caused rumble at every jump, but we get nothing in the remake. The physics of jetski levels is very different, it constrasts a lot with the accuracy when reproducing the same base gameplay.
- Comment on The Most Ambitious Manga Fighting Game - Jump Ultimate Stars 9 months ago:
Not all characters are playable characters.
This game has been released on the Nintendo DS. The idea is to compose your own manga page on the bottom screen with well-known cells from multiple manga. Some cells represent playable characters, some are support characters (doing move as an assist) and others have just passive abilities.
The cells also reinforce each other if they are touching and have « something » in common (eg: from the same manga, or both are the main protagonist of their manga, …).
During the battle, you tap the cells on the touch screen to switch character or call support characters. That’s how they could integrate many characters, even if they do not fight.
- Comment on Lost Odyssey - When the Well of Great Writing Runs Dry 9 months ago:
I loved Lost Odyssey at the time but, at the same time, it’s probably one of worst JRPG I have ever played when you only consider the beginning. The game is so slow to start, and sometimes a bit too difficult (especially because it does not let you grind, which is very annoying at the beginning because you have not many options).
Besides that, It has a lot to share, with a touching story, very interesting reflections about immortality and harsh/intense moments. The gameplay is good as well, proposing its own mechanics and bosses that forces you to use them.
It’s not easy to recommend because it’s one of those games where you have to play many hours to get in.
- Comment on Banjo-Kazooie Patient Review: A classic in 2023? 10 months ago:
I had the chance to play it at the time, and since I hadn’t played SM64 yet, this game was even more impressive to me :). I wouldn’t change anything to it, mixing up 3D platformer with mini-games and a moveset that evolved through out the game, combined with an amazing OST and funny dialogs … it was perfect <3.