Comment on Here's a hot take about Sekiro

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Phunter@lemm.ee ⁨1⁩ ⁨week⁩ ago

I experienced few bugs in Sekiro, so I can’t comment on that. The buggiest/jankiest experience I’ve had with a From game was DS1 and that stuff did frustrate me to no end.

The difficulty spikes you speak of for Owl 2 and Demon of Hatred are kind of the point (you didn’t mention it, but Butterfly 2 as well). Those are optional story-focused bosses where everything is cranked up to 11. They are “challenge mode” encounters. This applies to Demon of Hatred especially. It’s basically a DS boss in Sekiro. The boss mechanics and combat mechanics clash with dissonance. It makes it challenging, but in a rather frustrating way because few other encounters are like it (maybe headless to a small degree?). You’re basically taking a test for a subject you didn’t get to study for so you have to learn on the job. It is definitely the fight that took the most attempts by a wide margin. Conversely, the final boss is the opposite: the culmination of all the things you’ve been taught put on dazzling display. It’s your final “performance” if you will.

None of this is to say the skill ask of the player is not demanding, because it is. The patterns required to respond during enemy aggression is different than a Soulslike, but I think it’s still in the same neighborhood. “When the enemy/boss does X, I do Y”, the difference being in Sekiro the strings of X and Y are much faster and there’s far more of them. If you don’t like that variation on the theme, well then that’s it… You don’t like it! There’s nothing wrong with not liking something. And I know some players describe an event while muddling through where something “clicks” and they suddenly “get it” and then enjoy it far more (this applies to all From games). But it’s possible Souls games will click for you and Sekiro simply will not.

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