plm00
@plm00@lemmy.ml
- Comment on Beyond Beef? Impossible Beef? I Can't Believe It's Not Beef? 21 hours ago:
It’s called “beyond beef”.
- Comment on Hollow Knight: Silksong 'special announcement' coming August 21 3 days ago:
Watch the announcement be “we’re still working on it” then that’s it for the next four years.
- Comment on Imagine being a billionaire, running one the most powerful, corporations in the United States, and prostrating yourself to Donald Trump in this very public and embarrassing way. 2 weeks ago:
This is my own conjecture, but I’m willing to bet that playing nicely with Pres. Trump somehow saves Apple billions in lost revenue to tariffs and legislation because Trump rewards those who are on his good side. I’m also willing to bet Tim Apple is pressured to do this and has a very different attitude behind closed doors. Not that this excuses anybody for their actions, but it’s clear they’re trying to game the system the best they can in the name of “business”.
- Comment on 2 weeks ago:
You always dribble a little bit when you pull your pants back up.
- Comment on UK Royal Navy builds 'esports suite' loaded with gaming PCs onboard its newest warship — eight high-powered PC battle stations added to war room 1 month ago:
Honestly a great recruiting stunt.
- Comment on Cubic Odyssey announced as a fusion of Minecraft and No Man's Sky 7 months ago:
Isn’t NMS already a kind of harvesting and crafting Minecraft simulator in space?
- Comment on Stardew Valley hits over 41 million sales with millions sold during 2024 7 months ago:
I’m both surprised and not surprised. Considering I’ve purchased the game three times, maybe I shouldn’t be.
- Comment on Here's a hot take about Sekiro 7 months ago:
Crazy thing is, Wukong plays like a giant boss rush. Yet I adore it because the difficulty is so incredibly honed in and boss attacks are so well projected. Sounds like Sekiro didn’t refine their difficulty quite well enough.
- Comment on Here's a hot take about Sekiro 7 months ago:
I love the game, but did admittedly struggle for one reason: regular enemies are pretty easy, then you’ll be hit with a boss that stonewalls you. There’s no build up in difficulty. Enemies = trivial. Bosses = ludicrous. Additionally bosses are often a battle of attrition, and I don’t have the sanity to last several minutes engaged in the same attack pattern.