Definition: A gaming dark pattern is something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.
Learned about it from another lemmy user! it’s a newer website, so not every game has a rating, but it’s already super helpful and I intend to add ratings as I can!
While as an adult I think it’ll probably be helpful to find games that are just games and not trying to bait whales, I feel like it’s even more helpful for parents.
Making sure the game your kids want to play is free of traps like accidental purchases and starting chain emails with invites I think makes it worth its weight in gold.
parpol@programming.dev 2 weeks ago
Back in uni, most of these dark patterns were taught as “game design fundamentals”.
Now as I work on my indie games, I avoid using what I learned in uni.
Game design all boils down to “is it fun?” and anything else is bullshit sales tactics.
finitebanjo@lemmy.world 2 weeks ago
I think the focus on mobile is due to the fact that very few people would choose to make a fun game on mobile unless they were deliberately chasing money. Indie devs don’t want to use and make customers use an inferior device with more hoops to jump through. Publishing for PC is easy, publishing for Console has a higher bar to clear for quality. Publishing for mobile is more difficult than PC and makes it more difficult to build a quality game, so the majority of mobile games are unrewarding trash so the only incentive to make them is pure monetization.
doctortran@lemm.ee 2 weeks ago
Also because the install base for mobile device is just about everyone everywhere, and yes, a fair amount of people, particularly young people, would much rather play something on their phone than a PC or even console.
BangersAndMash@lemmy.world 2 weeks ago
What games do you make? If you’re actively working on games that are anti dark pattern then that’s the type of game I want to hear about
parpol@programming.dev 2 weeks ago
I’m sorry, I’d share some links, but I make too many shitposts and unhinged takes on this account to want to link to my projects and thus my real name.
But I would argue that most at least somewhat successful indie games (at least on PC) have very few dark patterns.
ericbomb@lemmy.world 2 weeks ago
They said they’ll expand to steam eventually, but sounds like they wanted to focus on mobile to start because it has biggest player base and most of the dark patterns are industry norms for mobile.
Jesus_666@lemmy.world 2 weeks ago
I’d argue that unfun design elements can be useful in games if used with care and purpose. For instance, “suddenly all of the characters you’re attached to are dead” is not exactly fun but one of the Fire Emblem games used it to great dramatic effect at the midway point.
Of course the line between an event or mechanic that players love to hate and one they just hate is thin.
xigoi@lemmy.sdf.org 2 weeks ago
What makes mobile games not “real”? Sounds very gatekeepy. I don’t always have mhe space to pull out my laptop.
kabi@lemm.ee 2 weeks ago
The vast majority of mobile games are comprised of three mechanics:
and repeat.