Sinuousity
@Sinuousity@lemmy.world
- Comment on Trying to Help 1 week ago:
I feel like doubling the workload is better than quadrupling the size of the project inheriting a bevy of features and tools you likely won’t touch at all. Sure it’s stripped out later (ideally), but I like less bloat and that includes during dev when I might have to dig through 3rd party code with its own conventions and standards packed into a ‘source available’ library with potentially dogshit or absent documentation.
Also yes, it’s good practice
- Comment on YSK about Darkpatterns.games, a website that rates mobile games on their "Dark patterns" 3 weeks ago:
Boss fights definitely, your sentiment reminds me of Warframe. Don’t miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn’t call all of them dark patterns
- Comment on Automatic emergency braking is getting better at preventing crashes 3 weeks ago:
I can’t answer that, but absolutely it is
- Comment on Automatic emergency braking is getting better at preventing crashes 3 weeks ago:
This just in: Technology Improves Incrementally Over Time!
- Comment on The two types of jobs 1 month ago:
VBA is horrid and incredibly outdated. I’ve written c# code that ran identical calculations on data being run through excel at literally over a million times the speed.
- Comment on Why does Halo 2 look worse than Halo 1? The shadows. Or well, the *lack* of them. 3 months ago:
Environment and character work was generally great in 4, but just look at that Phantom ‘explodes’ in the very first mission… It’s remarkable how weak some of the presentation in the game was. While 4 did have some talented people working on the franchise still, it was obvious by then that 343 no longer cared and QA was absent. Also way way too much lens flare