Slow Newsweek for gaming, I guess. They have had a public employee directory on their website for as long as I can remember.
Comment on Valve runs its massive PC gaming ecosystem with only about 350 employees
original_reader@lemm.ee 5 months ago
How many times has this been posted now? Genuine question: why is this such a big deal?
Kolanaki@yiffit.net 5 months ago
Xenny@lemmy.world 5 months ago
Been seeing a lot of anti-valve corporate propaganda lately I think they’re upset with the way they run their company because it shows that in comparison they’re own companies are being greedy and hoarding wealth. It also shows how vastly inefficient in comparison they are.
SchmidtGenetics@lemmy.world 5 months ago
Weird take, in valve it implies that more money is saved for Gabe himself, while on the other hand, the companies with more employees spend more on giving other people money.
So who’s hoarding using your logic? The company with 10 bil in revenue and 200 employees, or the company with the same revenue and 20000 employees…? Because to me it seems ones doing more for citizens at large than the other lining one persons pocket far More.
Xenny@lemmy.world 5 months ago
The company with more wageslaves of course. I’m sure valve employees are paid very well.
SchmidtGenetics@lemmy.world 5 months ago
It’s being tore down because they do nothing with their wealth but buy new all yachts….
cygnus@lemmy.ca 5 months ago
These are not all video game companies, but for reference:
AMD: 26,000 employees
EA: 14,000
Facebook: 84,000
Netflix: 11,000
Spotify: 9,000
Twitter: 7,500
nalinna@lemmy.world 5 months ago
Yep. But it also seems like people are so shocked by the data that maybe they’re missing the moral of this story, too? …sure it’s impressive that Valve has done so much with such a small workforce, but I think the reason they’ve been able to move so quickly is because they have such a small workforce. Companies get slow because they get big…I don’t care how much you tout your SAFe processes; you will always lose efficiency as you grow. It’s the difference between steering a canoe vs a cruise ship…the more you grow, the more you have to fight against momentum. So, my takeaway from this is that they figured out the secret to continued success as a maturing company, and good for them.
Now, I say all of this with sincere hopes that they don’t work their smaller number of employees to death and ask them to take on inappropriately burdensome workloads. Because if that’s the case, they should fuck right off with the rest of their peers.
capt_wolf@lemmy.world 5 months ago
From what I understand, they basically have a very open work structure. People are free to work in what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.
Source
I can’t say if that extends beyond the development teams to other departments like server management, but everything I’ve ever seen about them says they’re all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.
SchmidtGenetics@lemmy.world 5 months ago
It didn’t work out
Image
foxymulder@lemmy.ml 5 months ago
your explanation brought to mind the design ideals behind the RISC (reduced instruction set computer) CPU architecture. Less complexity means higher throughput.
Hope its not a shitty simile lol
scarabic@lemmy.world 5 months ago
Your point about agility is valid but Valve hasn’t veered and pivoted their way to success. Their core model and service have stayed pretty consistent for many years now. And while a cruise ship can’t steer quickly, it can move a hell of a lot more people much more fuel efficiently. They are just getting a lot done with very few people and it’s 100% worth of remark. I’d love to hear more about how they do it.
interdimensionalmeme@lemmy.ml 5 months ago
Valve has done so much ?
Steam hasn’t been improved since 2012.
They’re clearly coasting.
They’re keeping their keeping the 30% cut and running away with it instead of hire people to fix stuff.
sugar_in_your_tea@sh.itjust.works 5 months ago
Since 2012:
That’s just what I remember off the top of my head. I’m sure there’s more that I just don’t care about.
Xer0@lemmy.ml 5 months ago
So what. It works fine for me.
mojofrododojo@lemmy.world 5 months ago
they take the whole company to hawaii most years iirc.
SchmidtGenetics@lemmy.world 5 months ago
But it’s basically a store front and they contract almost everything out. Like how many people does it take to run some servers? They don’t make games, the steam deck and the VR are the few things they’ve done. And that could be down a couple dozen engineers and contract everything else.
Like how many employees should they have?
lmaydev@lemmy.world 5 months ago
Twitter runs a single web application.
They also do make games.
SchmidtGenetics@lemmy.world 5 months ago
Isn’t most of steam self moderated by the publishers and developers?
cygnus@lemmy.ca 5 months ago
DOTA and CS beg to differ. Spotify is a “storefront” that produces nothing but has about 25x more employees.
SchmidtGenetics@lemmy.world 5 months ago
And valve contracts out or has the developers and publishers self moderate their own pages on Steam.
jqubed@lemmy.world 5 months ago
Wall Street would probably say 15-30,000+. I think the point of the surprise is that actually it’s possible to be massively profitable and have good products without needing massive teams of people. How many mediocre/bad AAA games have teams larger than Valve’s entire staff? More isn’t always better, sometimes it’s just more.
I haven’t read this article, because yeah, I’ve seen this same basic headline over a dozen times in the past week on Lemmy, but I think it’s a testament to what can happen when a private company doesn’t have a lot of shareholders and is run by people who just want the company to run well and be profitable. They don’t have to chase some unsustainable Wall Street expectation of x% growth every quarter.
SchmidtGenetics@lemmy.world 5 months ago
Most of the store front is moderated by the publishers and developers, and they contract out a lot of work, maybe what, one valve employee at a server bank with the rest being contract workers?
Grandwolf319@sh.itjust.works 5 months ago
All that says is that if you give people choice, they might chose not to make games in today’s market, that’s not bad imo. It’s possible that building new games isn’t what the world needs right now.
SchmidtGenetics@lemmy.world 5 months ago
It says that every employee had their own idea of what valve should be working too. Nothing got done, games, updates, bug fixing, there wasn’t anyone to say hey, we need 5 guys to get this done. It’s nah I want to add hats to this game, but the griefers ruining this one isn’t important to me.
Its always interesting to see the rose coloured glasses spin on this own admitted failure.
uis@lemmy.world 5 months ago
That is exactly the point of post. You don’t need tends of thousands of people to run some servers.
SchmidtGenetics@lemmy.world 5 months ago
You do need employees and valve contracts them instead of hiring directly.
This is the detail people are missing or ignoring in their circle jerk of valve here.
suction@lemmy.world 5 months ago
None of these companies are comparable other than they’re also tech…
sugar_in_your_tea@sh.itjust.works 5 months ago
IDK, Spotify also starts with an S.
maxinstuff@lemmy.world 5 months ago
Hint: none of those companies need all of those employees.
imecth@fedia.io 5 months ago
These stats don't include subcontractors and as such they're very misleading. For example, who do you think produces the GPUs inside the steam deck? Hint: it's not Valve.
maxinstuff@lemmy.world 5 months ago
Why would Valve produce their own GPU’s?
sugar_in_your_tea@sh.itjust.works 5 months ago
A better argument is who works on Proton compatibility? It’s largely not Valve employees, yet that’s a unique stack to Valve.
uis@lemm.ee 5 months ago
EA is not video game company?
Johnmannesca@lemmy.world 5 months ago
Yeah, netflix is though