Every other store charges 30% including Steam, PlayStation, Xbox, Google Play, etc. Epic doesn’t and they aren’t profitable, so I don’t know why people pile on Apple.
Comment on Apple Terminated Epic’s Developer Account
SinningStromgald@lemmy.world 8 months ago
Sucks to be an iOS developer. Apple will never give up it’s 30% of your money. EVER.
phoneymouse@lemmy.world 8 months ago
lorty@lemmy.ml 8 months ago
At least with Google Play and Steam you are not locked into it due to your device of choice.
yeahiknow3@lemmings.world 8 months ago
This is just a list of shit service providers leeching profits from developers and making the gaming industry worse.
Deceptichum@sh.itjust.works 8 months ago
Oh yeah Steam is totally making the gaming industry worse!
🤡
yeahiknow3@lemmings.world 8 months ago
It is. But gamers are dumb as shit so it doesn’t matter.
Aatube@kbin.melroy.org 8 months ago
Sucks to be a Steam dev then
Buffalox@lemmy.world 8 months ago
Yes, but Steam does not monopolize a platform, or demand exclusivity. With Steam you are 100% free to sell through other channels, and even be able to still use Steam. Also there are actual services on Steam, and there are possibilities for lower rates.
Aatube@kbin.melroy.org 8 months ago
Well, they've become ubiquitous, but I get your point.
Buffalox@lemmy.world 8 months ago
Well not really, AFAIK they sell only about 20% of games sold for PC. Not at all comparable to Apple that has maintained 100% for iPhone.
Also Steam is an independent alternative to Microsoft on Windows now. So again quite the opposite of the Apple monopoly control of their platform.
lorty@lemmy.ml 8 months ago
IIRC there are still rules regarding pricing in other platforms if you want to be on steam.
Buffalox@lemmy.world 8 months ago
AFAIK that’s only if the games purchased on that platform have Steam keys. Otherwise you are free to have sales or cheaper prices on other platforms.
Earlier you could sell cheaper on other platforms and still have Steam keys, for instance Humble Indie Bundle had that.
isles@lemmy.world 8 months ago
Steam and AppStore are not equivalent in many important ways, though
elshandra@lemmy.world 8 months ago
I don’t need steam to install your app on my pc, unless you choose it to be that way.
wreckedcarzz@lemmy.world 8 months ago
Replace steam with console and your statement has a fighting chance
Aatube@kbin.melroy.org 8 months ago
Maybe, but on the other hand, fuck console WiFi subscriptions, so I think the fighting chance is 100% and thus that conclusion is assumed.
JackGreenEarth@lemm.ee 8 months ago
And the flat $100 fee, which disproportionately iffects small devs
SkyezOpen@lemmy.world 8 months ago
I took an app development course in college. Everything was android and I tested on my own device, except one project had to be on apple. I managed to snag an ancient iPhone off a friend to test, but no, turns out you need a dev account to even be able to load your own code on your phone. Fuck apple forever.
reddig33@lemmy.world 8 months ago
Dev accounts are free. It’s only when you want to post stuff to the store that you start paying.
JackGreenEarth@lemm.ee 8 months ago
You mean when you want to make it available to download in the only way Apple makes possible? It’s not like you can just send the apk to someone to run on their iPhone, if you want to share the app with others on an iPhone, you have to use the Apple App Store, you have to pay them $100 + the cost of an Apple computer. Just to share your FOSS app with your friends.
SkyezOpen@lemmy.world 8 months ago
Did this change? It was about a decade ago. I could develop and test on an emulated device, but testing on hardware was 100% locked behind a $100 paywall.
BorgDrone@lemmy.one 8 months ago
How is the $100 a obstacle to any legitimate developer? The only one it hurts is those who would otherwise flood the app store with crap submitted from throw away developer accounts.
Bezier@suppo.fi 8 months ago
Say you you’re maintaining a FOSS app on your own time. How interested would you be to pay Apple $100 annually for the privilege of giving their users free stuff?
BorgDrone@lemmy.one 8 months ago
Depends on the reason you’re maintaining that app to begin with. If it’s a hobby, then $100/year is a pretty cheap hobby.
JackGreenEarth@lemm.ee 8 months ago
Who said anything about legitimacy? I said small, synonyms hobby, FOSS. It is an obstacle to be forced to pay money to Apple for the ‘privelidge’ of being able to install it on their devices. And they are Apple’s devices, you do not own anything you buy from Apple.
BorgDrone@lemmy.one 8 months ago
It’s $100, basically a symbolic amount.
BassTurd@lemmy.world 8 months ago
When I was in college, I was pulling in just enough money from work to pay for rent, food, essentials, and over drafts from the previous week, that $100 was more than I had available for a good 3-5 years of my life. A college student looking to develop and publish apps is the very type of person most hurt by this.
TrickDacy@lemmy.world 8 months ago
Thanks for the block request
ColeSloth@discuss.tchncs.de 8 months ago
Everything disproportionately effects the little guy. Just look at laws that have fines instead of jail time. Or just getting a lawyer. Or eating out or buying groceries.
JackGreenEarth@lemm.ee 8 months ago
Are you claiming those are good?