I was expecting an (action-oriented) RPG and it’s a stealth game instead 🫤 I’m gonna “wish-unlist” it 😞
That’s largely what the pre release reviewers said, too. It’s light on RPG elements but feels like Dishonored. They didn’t say it was bad, just unexpected and a different kind of game than the first.
tatann@lemmy.world 2 weeks ago
natecox@programming.dev 2 weeks ago
It’s just wild to me that a game straight out of a TTRPG is “light on RPG elements”.
Like, what’s left of Vampire without the RPG elements?
lath@piefed.social 2 weeks ago
The vampires, probably.
NoForwadSlashS@piefed.social 2 weeks ago
If there's no roleplay, it's just a bunch of people with big teeth.
shani66@ani.social 2 weeks ago
Well, some of them anyway. Half are still missing.
alphabethunter@lemmy.world 2 weeks ago
If it has a solid enough story, I’m probably fine with it. If you’ve ever played the TTRPG of Vampire, you probably know that it has always been the weakest point of the game, while the lore and stories of that world have always been the highlight.
Onyxonblack@lemmy.zip 2 weeks ago
Dude, its yet another of these inner companion-along-for-the-ride games. Likely with the annoying snark and flippancy that goes with these backseat exposition-dumping secondary characters. Let’s say I’m doubtful of the results.
alphabethunter@lemmy.world 2 weeks ago
Oh, I’m doubtful for sure. But being light on RPG elements, especially of the source material elements, is not actually a concern for me. I’m much more worried about their plot direction. But… Who knows, it might be good. I’ll wait for the reviews and see what’s up.
ShaggySnacks@lemmy.myserv.one 2 weeks ago
Character stats is just something DnD came up with and everyone goes “character stats = RPG”. DnD had character stats because Gary Gygax and Dave Arneson all played table top war games before creating DnD.
Some of my favorite TTRPGs, don’t have character stats; looking at you Under the Autumn Strangely, Dread, 10 Candles, For the Queen, and that one game were I play tested characters playing Truth or Dare.
At the end of the day, playing a TTRPG is about telling a story. If the Chinese Room can tell a great story with light character customization. I will take that.
natecox@programming.dev 2 weeks ago
I don’t think I follow. Are you thinking that I’m saying Vampire needs character stats? Because I’m not.
I just think a game based on a TTRPG—a concept built around putting role playing first and foremost—should probably be pretty strong on the role playing aspect.
INeedMana@piefed.zip 2 weeks ago
In that context, “RPG elements” means stats and mechanics based on stats. Not roleplaying
Peruvian_Skies@sh.itjust.works 2 weeks ago
My brother in Christ, you’re the only one who even mentioned character stats.
Voroxpete@sh.itjust.works 2 weeks ago
Dread is legitimately one of the best horror RPGs ever created.
For those who don’t know, it’s a game of “Final girl” / “Cabin in the woods” style horror where terrible things happen to a group of people. The only mechanic the game has is a Jenga tower. Every time you want to do a risky action, you pull a brick. If the tower falls, something really bad happens. No other game has ever quite created such a perfect feeling of steadily mounting tension and… well… dread.
CIA_chatbot@lemmy.world 2 weeks ago
Ok that’s fucking brilliant - I’m looking up this game
TheGreenWizard@lemmy.zip 2 weeks ago
Doesn’t VTM, the ttrpg the game is based on, use character stats? I see nothing wrong with expecting the videogame to have similar gameplay mechanics to the ttrpg its based on. Especially if the first game did that.
HeyThisIsntTheYMCA@lemmy.world 2 weeks ago
ten candles is still my favorite ttrpg, followed closely by fiasco.
Voroxpete@sh.itjust.works 2 weeks ago
But what constitutes “RPG elements?” Because most of the time that seems to mean “crunchy stats”, which has absolutely nothing to do with “Roleplaying.” I’ve seen Call of Duty described as having “RPG elements” because you unlock perks.
Your average visual novel is more of a roleplay experience than half the CRPGs I’ve played. If reviewers mean “There’s very little player choice or input and you don’t really get to feel like you’re embodying a character” then yeah, that’s a valid criticism. If their complaint is that they didn’t get to put enough dots next to things, I’m not really sure how that’s a problem.