I think for me everything doesn't feel connected, to go anywhere it's always a loading screen. It is very clearly a limitation of their engine, but it just makes everything feel disconnected.
FMT99@lemmy.world 1 year ago
I really don’t think the empty planets are the problem. Space Engineers has empty planets. Stationeers has empty planets. But they have interesting things to do on those empty planets. Problems to solve. Systems to build and improve.
Everything in Starfield feels like more clicking through (horribly outdated) menus and inventory screens. Between those and the loading screens, the only time the game is really fun is when you’re shooting pirates. But there are games that do that part much much better.
I think that’s how I’d summarize the whole game: lots of things to do but none of it has any depth and everything has been done much better elsewhere.
EvilMonkeySlayer@kbin.social 1 year ago
jet@hackertalks.com 1 year ago
To boldly load where no one has loaded before
Demigodrick@lemmy.zip 1 year ago
I think this is my issue too. Oblivion and Skryim had loading screens sure, but everything felt connected and purposeful - the whole spaceship mechanic can be entirely skipped with fast travel and just leaves everything so disconnected.
Katana314@lemmy.world 1 year ago
I’m actually curious how it would feel if it went Half-Life 2’s route; keep the transitions in first-person view, and put up loading indicators when needed, but at least let people see/feel the transition to the next thing.
It probably would have done a lot if, after selecting a nav point to go to, you actually pushed a “Enter hyperspace” throttle on the dash, and then got a loading screen with the stars flying past.
Notorious_handholder@lemmy.world 1 year ago
Everything in Starfield feels like more clicking through (horribly outdated) menus and inventory screens. Between those and the loading screens, the only time the game is really fun is when you’re shooting pirates. But there are games that do that part much much better.
This is just a summary of modern Bethesda games in a nutshell, except forgetting to mention bugs as well.
I really don’t know what people where expecting with Starfield
OscarRobin@lemmy.world 1 year ago
No it really isn’t. In all prior Bethesda games you could get from any place in the world to any other just by walking and maybe some loading screens if you’re going from/to a city or dungeon. In Starfield you have to use menus and loading screens to get from most places to most other places.
Also, Starfield places more emphasis on amassing items due to having resources etc than the previous-worst Fallout 4, and all prior Bethesda games didn’t have resources to manage, just items.
So no, while Starfield is very much like previous Bethesda games, many flaws and issues are exacerbated.
Jakeroxs@sh.itjust.works 1 year ago
I’d like to know how many of you actually WALKED everyone in Skyrim or Fallout, I tried it once, boring as fuck and extremely irritating when a quest took me from one side of the map to the other and back. Fast traveling is good and a majority of people that play their game use it almost exclusively where possible.
Y’all are delusional if you think people want to play walking simulators all the time in their RPGs, it’s a very small group who plays them that way.
kmkz_ninja@lemmy.world 1 year ago
Because walking from one side of skyrims map to the other and back is TOTALLY the same as just being able to walk from Riften to Whiterun. The equivalent of which you wouldn’t be able to do in Starfield.
c0c0c0@lemmy.world 1 year ago
The game has some issues but, surprisingly, bugs really aren’t one of them.
CIWS-30@kbin.social 1 year ago
I think Microsoft can be thanked for that. They buckled down and lent their support to make sure Starfield didn't have constant crashes and backwards flying spaceships and whatnot.
Kolanaki@yiffit.net 1 year ago
I could understand expecting improvements before they actually showed the game off; but after the very first gameplay reveal, it should have been pretty obvious to anyone familiar with BGS that it was going to be the same as Skyrim and Fallout 4, but with a different aesthetic and theme.
Everything Starfield does to blow my expectations was that it’s surprisingly stable and bug free. I’m playing it with a 1660 Super and it’s playable (I mean, only 30 fps when outside). Fallout 4 wasn’t even playable at launch (single digit fps when anywhere near Boston) and I had the recommended specs for it.
BaroqueInMind@kbin.social 1 year ago
Bethesda games are puddles of water: wide with content, but completely shallow in depth.
OscarRobin@lemmy.world 1 year ago
They didn’t used to be though, which is why it’s disappointing.
jet@hackertalks.com 1 year ago
I can’t wait for a small studio to license their platform and make star New Vegas
massive_bereavement@kbin.social 1 year ago
When they said this would be hard sci-fi, I actually imagined myself piloting an actual space ship and doing astronaut things, not a glorified magic plane.
If someone is looking for what Starfield offers but better, here are my recommendations at a fraction of cost:
Maybe the issue is that this game, like NMS before, tried to be everything to everyone and didn't develop towards something meaningful.
Hopefully, like NMS will find its soul and develop into something worth playing. (IMO)
jet@hackertalks.com 1 year ago
Surprised you didn’t mention the star citizen and space engineers. They have that I’m a space mining cowboy aspect nailed down pretty well.
Wahots@pawb.social 1 year ago
If you like these sorts of games (particularly games like Titanfall and Subnautica, or DRG), you might really like Elite Dangerous. Has a big learning curve, but it’s a “once every decade or two” game when it comes to scratching a deep deep Sci fi itch. 1:1* milky way, set thousands of years in the future, with a variety of ships and missions,with excellent HOTAS and VR support. Co-op up to five people, even more if you are in a public server.
Katana314@lemmy.world 1 year ago
My memory of Elite Dangerous is trying to start auto-undocking, and the flight computer putting me on hold because of another person floating around in the docking bay. Eventually, it aborted the auto-undock; and the tutorial had not taught me how to release the controls to manually undock. So, eventually the station’s security systems flagged me as flying in unpermitted space and destroyed my ship.
So that does seem to echo the “big learning curve” bit.
Wahots@pawb.social 1 year ago
The tutorials are a bit rough, haha. I found the actual game easier. There’s some great YouTube guides that help with the basics, how to make money easily, how to get certain ships, etc. Makes the game a lot easier. :)
massive_bereavement@kbin.social 1 year ago
While I own it and have tested it, like Eve, it's a multiplayer game for people who enjoy and have the skills (and time) for it...
buzziebee@lemmy.world 1 year ago
Elite is fantastic at being Elite, I’m actually glad starfield isn’t like elite though. Elite is all about the beautiful desolation of space, and the attempts of humanity to carve out a place in that desolation. But there’s not really any story or characters or much stuff that isn’t procedurally generated. It’s just you and the grind in a really pretty world.
When I have an itch that elite will scratch I pop on and enjoy being in the cockpit (especially in VR). Im playing starfield to scratch that BGS rpg itch. If I had to manually jump from system to system and fly my ship in to land everytime I want to do a small quest I’d be really put off of starfield.
massive_bereavement@kbin.social 1 year ago
I think my biggest pet peeve with Starfield is the whole looter aproach all Bethesda games have, which means during the first mission, I spent more time rumaging through stuff and figuring out how to break into rooms to get more loot than actually playing the mission.
Not because I like looting, but because I think if I miss an important item, at some point in the game I'll be locked out of it and require grinding which is my kryptonite.
Tathas@programming.dev 1 year ago
I haven’t played Elite Dangerous since the first year it came out. At that time it was the very definition of “A mile wide and an inch deep” though.
Has it gotten any deeper?
Wahots@pawb.social 1 year ago
If you haven’t played since 2014, it has gotten a lot deeper, haha. Hell, there’s even a whole human civilization around Sag A* these days.
Vivarevo@sopuli.xyz 1 year ago
Eve Online for the cutthroat privateer life.
pimento64@sopuli.xyz 1 year ago
Also Endless Sky, which is free
CIWS-30@kbin.social 1 year ago
Thanks for the recommendations! I'll look into these, and already have dipped my feet into stuff like Everspace 2 and Outer Wilds. Some of these are on Xbox Game Pass as well, which is cool.
DLSchichtl@lemmy.world 1 year ago
I just see these big tentpole games from Bethesda as the latest platform for mods. The users are going to create better content, I just have to wait for the mod tools to come out.
massive_bereavement@kbin.social 1 year ago
I love mods, but often they come with the trade-off of balancing issues.
A big chunk in gameplay design and development is balancing and while I agree some mods are great, they tend to mess with balance heavily, making it either easier or a whole spiky mess.
zeusbottom@sh.itjust.works 1 year ago
So, KSP 1&2 then? :)
riceandbeans161@discuss.tchncs.de 1 year ago
or Elite Dangerous
zeusbottom@sh.itjust.works 1 year ago
No orbital mechanics in E:D, no in-space EVA. It does have a slightly more realistic flight model with dampening off, but it’s not true to life.
HarkMahlberg@kbin.social 1 year ago
Exploration and Space combat: Endless Space 2. I have my share of problems with that game but it's effectively Civilization In Space. You can explore star systems, and you can fight space pirates.