DarkMetatron
@DarkMetatron@feddit.org
- Comment on Coming on Lemmy and complaining because there are too many Linux users is like going in to a brothel and complaining that there are too many hookers 1 week ago:
And with Gentoo you have to spin your own yarn before the knitting 😁
- Comment on Classic SNES RPG Illusion Of Gaia Gets Fresh Translation 30 Years After Its Western Release | Time Extension 5 weeks ago:
Not for emulators, but with Everdrives for example it is possible to play it on native hardware and there load times matter. So improving loading times is a great feature
- Comment on The mod who bypass' the PSN login for God of War Ragnarök got removed on Nexus Mods 1 month ago:
According to public sources at Nexus Mods he has taken it down preemptively out of fear for possible consequences.
But there is always the possibility that the cease and desist letter came with a firm request to not talk about the cease and desist letter, but that is highly speculoos - Comment on The mod who bypass' the PSN login for God of War Ragnarök got removed on Nexus Mods 1 month ago:
Yes, I know. Never said anything else.
- Comment on The mod who bypass' the PSN login for God of War Ragnarök got removed on Nexus Mods 1 month ago:
It can be made the argument that the mod is a way to circumvent copy protection and due to this in conflict with the DMCA (and all the equal laws in many other lands).
A mod like this is not the worth to go to court over, so it is only understandable that the creator has pulled it from the net the best he could. And even if Nexus had pulled the mod down over a DMCA notice nobody should blame them. We may not like the laws but Nexus Mods is bound to it. - Comment on The mod who bypass' the PSN login for God of War Ragnarök got removed on Nexus Mods 1 month ago:
From the Nexus Mods Discord:
God of War No PSN Requirement Mod Hi <@&1116364961757790238>
We’ve had several questions from the community about the NoPSSDK mod for God of War Ragnarok which is no longer available on the site.
We would like to clarify this page was removed by the mod author and not by a member of our team.
I’ve reached out to iArtorias to find out what happened, but we suspect that Sony may have requested they remove it as they’ve deleted it from GitHub too.
- Comment on Humans should lay eggs 1 month ago:
If by “fuc” you mean pushing cloaca at each other then yes they fuck. But for most bird species males don’t have a penis for penetration
- Comment on There exists a position inside the earth where it is possible to cook a perfect pizza just by leaving it there 1 month ago:
This is the place where the hidden ancient civilization of P’zz’r lives, a mystical forgotten place deep in the earth
- Comment on Are we ever going to see a remake of any Bethesda game? 2 months ago:
Yeah and everything IRL is just a wild mix of gluons, mesons and other strange particles. I would say that going so deep down is a bit much 😄
- Comment on Are we ever going to see a remake of any Bethesda game? 2 months ago:
Not really, because it is in it’s core the same engine with the same limitations. It has the same worldspace and cell system as the original engine from Morrowind. Yes it has shader (a modern feature that is in the creation engine at least since Fallout 76, most likely even Fallout 4) and a LUA script engine besides the official creation script engine. This could be added to the engine very easily and that the Creation Engine doesn’t has this is a design decision not a engine limitation.
- Comment on Are we ever going to see a remake of any Bethesda game? 2 months ago:
The cells and worldspaces are needed for a engine that allows huge amounts of persistent dynamic objects that can be removed from and added to the world freely., That is the reason why we don’t see games with large worlds like this in other engines. Even more so when the game has to run on consoles too. Neither No Man’s Sky, nor Outer Worlds or Cyberpunk have worlds or places full of persistent dynamic objects, nearly everything is static and hard baked into the world.
- Comment on It's called a wedding ring, but surely it should be called a marriage ring 2 months ago:
Strange but interesting, thank you!😊
- Comment on Are we ever going to see a remake of any Bethesda game? 2 months ago:
Skyrim has not the same engine as Oblivion and Starfield has not the same engine as Skyrim. There always were huge upgrades and changes to the engine, saying the Starfield has the same engine is like saying the Unreal 5 is the same old engine as Unreal 1. It is the same engine in the same way as I am the same as my father or grandfather. We share lots of features and DNA and have the same last name, but we are very different in many ways.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
As far as I know no engine out there is able to do what the creation engine can, and that is having world spaces with tons of persistent dynamic objects. If they would switch to another engine they would loose one of their core elements of the game, the possibility to take all the junk that is laying around in the world or to add things literally wherever the player wants. But this feature comes with the price that the world spaces have to be comparted in cells which are separate by loading screens. This can be minimized with streaming and dynamic data transfers but this has its limits too, even more so on resources constraint systems like consoles.
- Comment on Web printing 2 months ago:
Sounds like you want savapage www.savapage.org
It by default runs on its own port but that is easy fixable with a reverse proxy.
- Comment on It's called a wedding ring, but surely it should be called a marriage ring 2 months ago:
Is it then also the “state of being poisoned-ring”?
- Comment on It's called a wedding ring, but surely it should be called a marriage ring 2 months ago:
In german it is “Ehe-Ring” which literally translates to marriage ring
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
I don’t fully understand that comment, but game mechanics and world building are two very different things.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?
Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn’t bother me.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple months in empty interplanetary space from planet A to planet B in the same system.
And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can’t be taken or manipulated in any way. And I am very happy to pay that price.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.
That’s why I don’t really get into No Man’s Sky, the space and planets feels manufactured.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
My God… doing what, exactly? It took me like 40 hours to 100% the game, then everything else is pointless. Every planet is completely barren…
Having fun mostly. Doing quests, exploring the planets, building bases, building ships, doing NG+ multiple times and playing different playstyles in every new universe. There is so much in the game to do and to experience. And saying that you 100% the game, yeah sure when that means having every achievements, but that is not how to really 100% the game at all. At least not for me.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
How, exactly?
One of the major points of the game is that the only way to travel faster then light is with Gravjumping, there is no way to travel faster then light in real space. There is a large part of the main quest all about that. And that is the reason why everyone gravjumps everywhere The mod introduces faster then light travel in real space, and by this destroying one of the most important points in world building and lore of the game.
This is an absurd and honestly ridiculous complaint. ‘boring travel through empty space’ dude it’s a literal SPACE exploration game, how can you complain about travelling through space, in a space game? Wtf? What do you think Space is? Candyland, filled with gas stations and theme parks along the ride? It’s an empty, insanely large expanse. Some people want that. You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout
That is how most people play those games yes, that is why fast travel (or other ways of fast transportation like teleportation magic or carts/boats) exists and it is used because most of the time travel is BORING as fuck and I want to do things in my game not commute between places. Not every travel is exploration, I don’t explore the city when I travel from home to work and back and very often in games travel is not done to explore but to get from point A to point B because your quest or task demands that. And starfield is not a space exploration game (because you literally can’t find anything new in space in the game, everything you can find is either on or around planets but not in open interplanetary or interstellar space.) it is an RPG with a big focus on star system and planet exploration. Traveling through empty space (and staring onto a point in the blackness of space that very very slowly gets bigger) is one of the most boring wastes of time I could think of. Traveling through space is like traveling over an huge, empty and flat saltlake in the middle of the night. There is literally nothing to see there, the only interesting things are the start of the travel and the destination. Ok, there are people into that I am sure, games like desert bus exist after all, and if you like that then have fun with the mod. It is a single player game after all and I will never tell anyone how to play their single player games (or even multiplayer games if it is ok for every other player). You do you!
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
I would say non of your points are valid, but I am someone with about 300h in Starfield and I didn’t quit because I didn’t had any fun anymore but because other games stated to pile up. Personally I can’t wait for Shattered Space and I will play most likely start a complete new character and play the game from scratch with the DLC.
Do I think that it is a perfect game? Hell no! No game is perfect and Starfield has its fair share of problems and issues (the really boring temple “puzzles” for example). But for me Starfield is a very interesting and believable hard science fiction world that is not far away from what we could do with our technology now, if we would figure out a way to jump faster then light. Starfield is very good in delivering a believable space, and yes a believable space is huge and mostly boring. But that doesn’t mean that you can’t find for example beautiful places out there, it just is random, take lots of time (due to the frigging size of space and planets) and is rare. Starfield gives us a universe that is in huge parts like the real universe out there. For me the main quest of Starfield is one of the best main quests ever written by Bethesda, just after Morrowind and way better then the “Find the hidden heir, protect the hidden heir, close some portals and watch the hidden heir fight the big evil of the game” main quest of Oblivion. That I, personally, find utterly boring and unsatisfying. The strengh of every Bethesda Elder Scrolls/Fallout/Starfield Game is not that the main quest but all the other quests around and starfield has lots of great side quests, companion quests, and faction quests all over the game.
Is Starfield a 9 or 10 out of 10? No! But there are only very few games out there that I would give a 10/10 rating Is it a 1 out of 10? Not at all! But it is a strong 8 and could become a 9 when the DLC is for Starfield what Far Harbour was for Fallout 4.
All personal taste, Starfield is unfortunately not the right game for you but it is a great game for me. I love it!
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
There is no mod to make Starfield free of loading screens, the cell structure of the engine demands loading screens. A mod exists that introduces real space faster then light travel between planets in a system yes, but that mod a) destroys the storytelling and lore of the game completely b) it still has the loading screen to land on the planet and c) changes a quick load screen with a boring travel through empty space.
It is like changing a stage change cut to black in a move with a real time travel scene with nothing at all happening but watching the people drive. - Comment on What are some game series you would like to see revived? And if possible, which entry should the new game follow from? 2 months ago:
A new Final Fantasy Tactics and I mean one like the classic PS1/PSP game not those strange Advanced titles.
- Comment on ICANN approves use of .internal domain for your network 2 months ago:
That is great when using only RFC 1918 IPv4 addresses in the network, but as soon as IPv6 is added to the mix all those internal only network resources can becomes easy publicly available and announced. Yes, this can be prevented with firewalling but it should be considered.
- Comment on ICANN approves use of .internal domain for your network 2 months ago:
German router and network products company AVM learned the hard way that this is a bad idea. They use fritz.box for their router interface page and it was great until tld .box became publicly available and somebody registered fritz.box.
Having a reserved local/internal only tld is really great to prevent such issues.
- Comment on It's honestly good advice, but I much prefer original hardware when possible. 3 months ago:
True and I would never call it original hardware. But it is so much closer to original hardware then emulation ever could be.
- Comment on It's honestly good advice, but I much prefer original hardware when possible. 3 months ago:
Not only perceive, it is often multiple frames from multiple lag sources (input lag of the USB controller or even worse Bluetooth, display lag from the monitor, rendering lag from the emulator, framebuffer lag). Playing fast paced games with frame perfect movement (Megaman on the NES for example) is so much harder on a emulator with all the lag, even on very recent hardware.