Looks like fun game!
Okay, but does it beat YEAH! YOU WANT “THOSE GAMES,” RIGHT? SO HERE YOU GO! NOW, LET’S SEE YOU CLEAR THEM!
Submitted 4 days ago by Wawe@lemmy.world to games@lemmy.world
Looks like fun game!
Okay, but does it beat YEAH! YOU WANT “THOSE GAMES,” RIGHT? SO HERE YOU GO! NOW, LET’S SEE YOU CLEAR THEM!
Can’t wait to play Help! I Died And Was Reincarnated As A Steam Shovelware Game That Never Goes On Sale And I Can Only Return If Someone 100%s Me!
It reads off like “Hollywoo Stars and Celebrities: What Do They Know? Do They Know Things?? Let’s Find Out! (HSAC!WDTK?DTKT??LFO!)”
I am stealing this name for my next game.
It's cool, cause you also have a place where to hide the body afterwards.
I’m sad that they had to use streamer cards as a way to sell their indie gam, because otherwise it does look kind of fun
How bizarre. Still, seems okay
I don’t think I’ll ever understand why games like this are so successful lol. I guess it’s just the dopamine hits without the microtransactions? It’s not a “game”, though, not in a theoretical sense. More like busy work simulator.
Don’t underestimate man’s urge to dig a hole.
I like playing Supermarket Simulator and it’s basically like what it was like working at Walmart. It’s oddly relaxing when you don’t have to actually move your body and lift shit while stocking shelves. 🤷♂️
Sitting in a shit hole playing house flipper cleaning up shit holes.
FPS games are the same, just repeated finding and clicking on things.
Well that’s not a good argument lol. That’s like saying doing quantum physics is just writing a bunch of shapes on paper and using words that most people don’t understand, so it’s basically the same as what a toddler does every day.
Most FPS games require developing a strategy or skill in order to reach the win condition. If it’s multiplayer, then the strategy development and execution require social interaction or deduction. It fits the definition of a “game” from a game theory perspective. There is more than one agent, they each of win conditions, and their actions prompt reactions from each other.
But this doesn’t, it’s a simulation. I assume it has an end condition, but the strategy is just “move towards it”. Maybe a game like Satisfactory is a more appropriate comparison. In both games you are making optimizations to move toward the end condition faster. You take actions, but there’s no competing agent with its own win condition responding to your actions.
Maybe there’s a compelling story to be had that the trailer is underplaying, idk. I don’t think Powerwash Simulator is hooking people with its story, though.
Kronusdark@lemmy.world 4 days ago
Wasn’t sure if this was game or YouTube video. The latter is surprisingly plausible these days.