These comments are severely overestimating the level of autonomy players are given in this game. It’s just a branching story, where the branches one player is presented with are dependent on the branch another player chose. I imagine if only a single person plays this game, it will just make stuff up to make it seem like there are other players affecting the world.
Also, also the cynicism on Lemmy is a stale meta at this point. Be the change you wanna see or stfu.
lath@piefed.social 2 days ago
This will fail because the mainstream players are toxic assholes. Then again, that result will be a success in itself, just not for the game.
Nelots@piefed.zip 2 days ago
If you grabbed the right community and threw them into the game it could probably work out. Some games end up with really positive communities. Hell, some of them end up so positive that they loop back around to being toxic to anyone who isn’t being positive. Problem is a game like this could never cultivate a positive community and is basically doomed to fail.
NuXCOM_90Percent@lemmy.zip 2 days ago
Put the average Gamer in a chat lobby and, yeah, you’re gonna have some slurs.
But people generally seem a lot less monstrous when they are “by themselves” weirdly enough.
Games like Journey and even Death Stranding demonstrate this. Same with achievement statistics for Good/Hero vs Bad/Asshole decisions (although that tends to get tainted by the former having better rewards. Looking at you Bioshock…). But what I find the most fascinating are the “single player MMOs” like Guild Wars 2 and Final Fantasy 14 (?). Let’s focus on GW2 since the latter tend to be insufferable if you dare besmirch The Greatest Online Community Ever™:
In normal overland gameplay, basically NOBODY talks to each other and… it is delightful. People will hop off their mounts to help fight off a strong enemy or to res someone and then move along, even if they already 100%ed that map. Same with jumping puzzles where it is very common to wait for someone to help show them the next jump.
But as you get more and more human interaction, things go to shit. Chatting while waiting for a world event? The barbs come out. Completed said world event? A troll will 100% put down an interactive decoration to prevent people from getting the chest. And if you actually use LFG to party up for a dungeon or a (non-quickplay) fractal? You can bet people are going to criticize your build or complain you aren’t doing enough DPS. And I’ve noticed that with the various SP-MMOs I’ve played over the… decade.
I am sure someone who paid more attention to psychology than I can explain that it is based on the human need to perform for others. But I just always find it fascinating how often Gamers are LESS shitty “in the shadows” as it were.
lath@piefed.social 2 days ago
Yeah, I’m actually very thankful of veterans on GW2. Even now there’s a system in place where they take charge of world boss raids and help the newbies complete them for the extra rewards.
Agent_Karyo@piefed.world 2 days ago
It also depends on the genre/community.
For city-buildet (especially indie ones), tycoon games and economic strategy in general, people are usually very chill with the most heated discussion being about nerdy gameplay issues.
ms_lane@lemmy.world 1 day ago
And it’ll be shut down in a few months anyway.
Single Player games as live services that die can take a long walk.