Well, The Witcher 1 and 2 weren’t open world, and those turned out pretty well, especially 2. There’s something to be said about what a game from them might gain by doing more in a smaller world.
‘We tried and it didn’t work out’: CDPR co-founder says it shouldn’t stray from AAA open-world RPGs
Submitted 10 months ago by simple@lemm.ee to games@lemmy.world
Comments
ampersandrew@lemmy.world 10 months ago
Rusty@lemmy.ca 10 months ago
I tried playing Witcher 2 when it came out, but couldn’t. It’s so immersion breaking when some parts of the map are blocked by some gates or invisible walls. When Witcher 3 came out I was hesitant at first remembering my bad experience with 2, but I loved it so much.
ampersandrew@lemmy.world 10 months ago
How did you feel about Baldur’s Gate 3? Because the structure of the maps in the first two Witcher games are what most of the genre is like.
Fiivemacs@lemmy.ca 10 months ago
Funny because I stray away from anything that associates itself with AAA
UndercoverUlrikHD@programming.dev 10 months ago
You’re missing out on some great experiences that indies simply can’t produce in that case
Phen@lemmy.eco.br 10 months ago
Any such experiences in the last few years? I think the last AAA games I’ve played where RDR2 and Spider Man.
etchinghillside@reddthat.com 10 months ago
Because you moved on to AAAA?
Yeller_king@reddthat.com 10 months ago
I’m holding out for AAAAA.
sylver_dragon@lemmy.world 10 months ago
Well, the world should have moved on to IPv6 a long time ago.
warmaster@lemmy.world 10 months ago
Once you go Ubi, you can’t go back to a life without climbing towers.
simple@lemm.ee 10 months ago
The co-founder is definitely referring to the Gwent standalone game. I played it when open beta came out but it steadily went downhill from there until they eventually stopped working on it in 2023.
p03locke@lemmy.dbzer0.com 10 months ago
It was still a really good game by the time they stopped working on it, and one of the least greedy CCG I’ve ever seen. Hearthstone was already starting to lose players, and they had a shot at being a replacement, even if the mechanics of the game were rather different.
And then Marvel Rivals came out and the CCG landscape was just overpopulated.
simple@lemm.ee 10 months ago
I think you mean Marvel Snap, but yes. Even the biggest pvp card games are struggling to retain players.
acosmichippo@lemmy.world 10 months ago
i wanted gwent on my phone, not on my PC.
Jyrdano@lemmy.world 10 months ago
I liked that game. Then they decided to completely rework it. IMO for the worse. It went downhill from there.
simple@lemm.ee 10 months ago
Yeah I’m still not sure where they were going with reducing it to two lanes instead of 3.
Deflated0ne@lemmy.world 10 months ago
By the time I wanted to play that it was gone.
RollForInitiative@feddit.org 10 months ago
They also created a standalone, story based Gwent card game that is pretty good, just in case you didn’t know: Thronebreaker: The Witcher Tales
Emil_Zatopek1982@lemmy.world 10 months ago
CDPR’s open worlds are cardboard props to the stories.
markovs_gun@lemmy.world 10 months ago
I’m just curious what you think is a good open world then
BuboScandiacus@mander.xyz 10 months ago
The cyberpunk one was great, becaise it was so beautiful that merely driving in it was enjoyable
TW3’s open world was boring and terrible in every way
Wahots@pawb.social 10 months ago
The DLC had good open worlds, but the main game just felt too dreary and brown.
zaphod@sopuli.xyz 10 months ago
They are in almost all open world games.
Leg@sh.itjust.works 10 months ago
Yeah, I see open world games as fancier tabletop games in most cases. Which isn’t a bad thing by any means.