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The Witcher 3: Wild Hunt — 10th Anniversary Trailer

⁨88⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.youtube.com/watch?v=TWOkT7l0yWQ

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Comments

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  • kosanovskiy@lemmy.world ⁨10⁩ ⁨hours⁩ ago

    Are they doing some release or something? Or is this just a special commemorative video?

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  • zecg@lemmy.world ⁨1⁩ ⁨day⁩ ago

    I genuinely don’t understand, is this a new edition and if so, what’s added? Or is it just a trailer apropos nothing, CDPRs “not without my anus” of the gaming news cycle?

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    • simple@lemm.ee ⁨1⁩ ⁨day⁩ ago

      It’s a trailer celebrating the 10th anniversary of the game.

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      • zecg@lemmy.world ⁨1⁩ ⁨day⁩ ago

        That’s what got me confused - why call it a trailer if there’s nothing new? Not even a UE5 remaster, those are all the rage now.

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  • slaacaa@lemmy.world ⁨19⁩ ⁨hours⁩ ago

    Such an amazing game. I’m not into RPGs but somehow got convinced to play this.

    I don’t understand how I even had the energy to play 100+ hrs next to work. I often played until 2 am on weekdays, or woke up earlier to play.

    I understand the complaints of the gameplay or controls, but the story and the characters are what makes this game special. It’s a journey I will never forget, some memories and feelings from it will stay with me forever

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  • ramble81@lemm.ee ⁨1⁩ ⁨day⁩ ago

    I really had trouble getting in to that game. May try it again but it seemed a bit too… generic?

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    • PieMePlenty@lemmy.world ⁨9⁩ ⁨hours⁩ ago

      You could try The Witcher 1. Gameplay there is…unique. A little dated today but IMO has the best writing of the three.

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    • BleatingZombie@lemmy.world ⁨22⁩ ⁨hours⁩ ago

      I know exactly what you mean. I started it 3 times before I got into it

      In my opinion, a lot of the gameplay is fairly generic. Attacking a wraith feels the same as attacking a human

      It really shines in the immersion and story, though. The first two times I played it, I was skipping all of the dialog and cutscenes (depression is a bitch), so I missed all the good parts

      Once you get into the mindset of “hunting” one of the monsters and selecting the right oils and potions, it can be really fun and feel almost like “strategy”. For example, there’s a potion that turns your blood poisonous to vampires

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    • who@feddit.org ⁨20⁩ ⁨hours⁩ ago

      IMHO, its gameplay is mediocre-to-bad:

      • Sluggish controls
      • Character movement that is unrealistically limited without bringing something to make up for it
      • Fiddly object interaction problems (e.g. candles often getting in the way of more important things)
      • Bland combat mechanics
      • "Open" world populated almost entirely with copy/paste combat encounters
      • Little reward for exploration, since practically everything worth discovering has a map marker
      • A tiny handful of side quests re-used over and over with different mini-stories to make the quests seem distinct (but the tasks to perform are mostly identical)

      This game’s strengths are not the gameplay, but the lore, characters, and story, all of which could presumably be had from reading the books or watching the live action adaptation.

      Oh, and Gwent. Gwent is remarkably well-designed for a mini-game within another game.

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      • TacoSocks@infosec.pub ⁨5⁩ ⁨hours⁩ ago

        What would you suggest for better open world games?

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      • BackgrndNoize@lemmy.world ⁨9⁩ ⁨hours⁩ ago

        The live action adaptation took a steaming dump on the original story sadly, some episodes are still worth watching but it’s not made by people who understand what made Witcher special, no wonder Henry Cavill left

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    • winety@lemmy.zip ⁨23⁩ ⁨hours⁩ ago

      I really enjoyed that the setting is more grounded than other games. Personally, I wouldn’t describe it as generic.

      Gameplay-wise it doesn’t do much interesting.

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    • ruko24@programming.dev ⁨20⁩ ⁨hours⁩ ago

      I played through it once and really liked it but didn’t see myself going back because of the generic gameplay. Apparently, the hardest difficulty forces you to use all of your oils and potions depending on the monster/situation. I think that might solve the gameplay problem since that was pretty much optional in easier difficulties. Not to mention make it a lot more immersive since you have to strategize like the witcher

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