Today, let’s take a nostalgic trip down memory lane with a little “What if…?” scenario. Remember the Sega 32X? It was this ambitious add-on for the Sega Genesis that aimed to catapult the beloved console into next-gen territory. While it didn’t quite hit its mark, it left us wondering: what other classic consoles could have benefited from a similar leap forward?
Let’s imagine—what if the N64 had gotten an “N128” upgrade? Could it have kept up with the PS1 and Saturn in that fierce console war era? Or maybe there’s another platform itching for a second wind, like the SNES or even the beloved Game Boy!
What other consoles do you think should’ve received their own “next-gen” add-ons?
chonglibloodsport@lemmy.world 1 week ago
The 32X was one of the things that killed Sega. Making add-ons or expansions for existing consoles has proven to be a failed business model.
The problem? It fragments the player base. Game developers want the largest number of people to be able to buy their games. If your console has 3 different add-ons and only a fraction of the players have each one then game developers are going to ignore that add-ons to focus on developing for the base console which they know everyone will have.
So you end up spending a lot of time and money developing add-ons that developers are all but guaranteed to ignore and so players will ignore the add-ons because they don’t have enough games available for them. You’re far, far better off taking the time and money you would have put into an add-on and instead put it into the next generation console.
Yes, for the same reason (fragmented player base) it’s also hard to convince developers to move to your new next gen console. However, you have a few advantages with a new console that the add-on doesn’t have. For one, you can sell the new console to customers who never bought your previous console. For another, you’re not restricted by the hardware requirements or limitations of the old console in any way. This makes the new console easier to develop and easier to distinguish (graphics wise), making it a much more attractive buy for customers. The ease of development of the new, clean-slate console means it can often be a lot cheaper but also with better graphics and sound, more capabilities etc. because it doesn’t rely on the old technology (electronics wise) of the previous console.
Lastly, and this is a big one, you can convince game developers that the next gen console is the future and you are going all-in on it by stopping sales of the old console. You can’t do that with an add-on for obvious reasons!
CrayonRosary@lemmy.world 1 week ago
Even developing the next generation isn’t a guarantee of success.
The Commodore 128 was a failure. It was far superior to the 64, but they made it backwards compatible by literally embedding a Commodore 64 inside. Software developers just kept developing for the 64.
On the other hand, backward compatibility has worked well for Nintendo and Sony.
chonglibloodsport@lemmy.world 1 week ago
Oh yes, the 32X was one of the things that killed Sega. It wasn’t the only thing.
The Sega Saturn, as beloved a console it is with fans now, was deeply flawed. Because Sega couldn’t make up their minds whether to stay with 2D sprite hardware or to go all-in on 3D (as the PlayStation and N64 did), they ended up doing the worst compromise and including hardware for both.
The result, a dual-CPU and 8 processor architecture, was complex and difficult for developers to take full advantage of. It was also very expensive at $399 US, a full $100 more than the $299 PSX.
A big issue with the Saturn’s development was that Sega of America president Tom Kalinske wanted to make a deal with Silicon Graphics but Sega of Japan refused. As we all know, Nintendo made that deal and the Nintendo 64’s powerful hardware was the result.
Sega Saturn’s failure wasn’t just a major financial setback for Sega, it really damaged Sega’s brand in the consumer eye. They went from extremely cool with the Genesis / Mega Drive to out of touch and irrelevant with the Saturn.
The fact that the Dreamcast later fixed all of the Saturn’s issues made it an awesome console, but it was too little too late!
angstylittlecatboy@reddthat.com 6 days ago
Stating this unilaterally overlooks the PC Engine CD, which has more games than the base PC Engine.