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Weekly Recommendations Thread: What are you playing this week?

⁨18⁩ ⁨likes⁩

Submitted ⁨⁨5⁩ ⁨hours⁩ ago⁩ by ⁨BurntWits@sh.itjust.works⁩ to ⁨patientgamers@sh.itjust.works⁩

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  • HiroK@lemmy.world ⁨34⁩ ⁨minutes⁩ ago

    Superhuman by WeirdWorld just received a new update so i’m playing(reading) that. it’s a visual novel with 1.5 million words

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  • 0li0li@lemmy.world ⁨1⁩ ⁨hour⁩ ago

    Warframe offline, Titanfall 2 against bots and Magicraft

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    • HiroK@lemmy.world ⁨37⁩ ⁨minutes⁩ ago

      Warframe offline? What?

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  • the16bitgamer@programming.dev ⁨4⁩ ⁨hours⁩ ago

    Shakedown: Hawaii

    It’s the “we have GTA 6 at home” games of all time.

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  • Essence_of_Meh@lemmy.world ⁨3⁩ ⁨hours⁩ ago

    I went back and finally finished unbeatable. I got it on launch, played about halfway through the story then stopped for various reasons - not because the game though, I actually loved it from the start, warts and all, it was just… all the other stuff happening at the time.

    It’s messy, janky and overambitious at times but also full of heart in a way that really makes for a special experience if you resonate with the game.
    Story mode as a whole was a pretty great, even if it… I’m not going to write “fell apart” in the final stretch since it wasn’t that dramatic but it did lose me a bit. I get and appreciate what they were going for but it didn’t really work for me as well as it could due to focus on the least interesting part of the story as the main narrative device for most of the finale. The final musical number was cool though.

    I did warm up towards this part after letting it stew for a bit and I still love the game despite the stumble. It might not be perfect but I’m honestly at a point where I’d rather embrace imperfection of something worth experiencing than glide through something ideal but without anything to say. It was well worth the money and time I put into it and I can’t be any happier about that.

    Even if the story mode wasn’t as strong as it was, there’s always the arcade mode - plenty of great music to play there too!

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  • AceFuzzLord@lemmy.zip ⁨5⁩ ⁨hours⁩ ago

    Someone recently inspired me to try again to get Hitman Absolution to run on my desktop. I did and don’t regret it.

    Otherwise, I have had so much fun and grief while playing Sonic R on emulator. Genuinely such a good soundtrack, IMO.

    As a side note, I have to turn off tessellation on Hitman or I get zero skin textures to render at all, and it hilariously, IMO, posting on mastodon that we don’t need skin where we’re going.

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    • Pomal@sh.itjust.works ⁨4⁩ ⁨hours⁩ ago

      THANK YOU!!! I beat the first two missions wirh zero skin textures and thought there had to be a better way😂

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  • Coelacanth@feddit.nu ⁨4⁩ ⁨hours⁩ ago

    I went back and finally finished Withering Realms. I think, personally, it’s another reminder of the virtues of being a patient gamer. I couldn’t help myself in this case, because I loved Withering Rooms that much when I played it at the beginning of this year. But I do think Realms could use a few months longer in the Early Access oven.

    Overall I think it’s a fine game. I personally liked it quite a bit less than the first game, but being a sequel is always hard. You no longer have the benefits of the wonder the player will feel at uncovering the setting and world building piece by piece for the first time.

    In general what I feel like is that Realms is bigger yet lesser than Rooms. It’s geographically larger, it’s fully 3D, it has more weapons and builds and tools and an impressively large bestiary. But the special sauce of the first game isn’t there in the same way. The Curse/Insanity mechanic that was so interesting and so perfectly anchored in both the lore and the gameplay mechanics has been completely removed. The roguelike framework that was equally perfectly anchored is also gone - it’s just a Souls-lite now. The consumables and crafting-based item economy is replaced with just… mana. The huge quick action wheel that paused the game is gone, so no longer can you use every item and spell in your inventory easily. You’ll have a couple of Souls-style hot swappable item slots you toggle with the D-pad, and that’s it. The plot with its twists and turns and organic progression is replaced with Soulslike levelups, fetch quests and dungeon crawls. The wonderfully creative NG+ in Rooms is replaced with… no NG+ at all, only an annoying endgame grind.

    It’s still worth playing if you loved Withering Rooms. This is still a very compelling, interesting world to see more of and there are some neat pieces of lore woven in here, lesser than in the first game though they may be. There are fewer “wow” moments, but still some “ah, cool” moments. The environment design is still great, at least in the zones that are hand-designed and not partially randomised. The same immaculate vibes are still here. And the music - still all composed by the solo dev themselves - is still absolutely superb.

    And the game has already improved over the course of Early Access. I do carry a hope that at least some of my qualms could be addressed or compensated for by other changes before the time of full release sometime next spring.

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    • TachyonTele_Esq@piefed.social ⁨21⁩ ⁨minutes⁩ ago

      Realms is Rooms in 3D?
      I might have a new game to check out

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    • Quazatron@lemmy.world ⁨4⁩ ⁨hours⁩ ago

      Got started with Dishonored 2, but had to pause due to reality interference.

      Unfortunately you can’t simply unsubscribe life’s annoyances, they come bundled with the good bits.

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  • squirrel@cake.kobel.fyi@cake.kobel.fyi ⁨5⁩ ⁨hours⁩ ago

    [Rise of the Tomb Raider] from 2015

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  • Berttheduck@lemmy.ml ⁨5⁩ ⁨hours⁩ ago

    I had a couple good runs in Blade and Sorcery. Haven’t played in a while and forgot I was going full name build this time. It was great fun when I rediscovered lightning bolts.

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