So Redfall was set up to fail, and you make those people fall on the sword, and then Hi-Fi Rush is a game people clearly want more of and could have stood to cost more than $30, and you let those people go too instead of hitting the ground running on a sequel? What is wrong with you, Microsoft?
BREAKING: Microsoft has closed Redfall's Arkane Austin, HiFi Rush's Tango Gameworks, and more in devastating cuts at Bethesda. | IGN
Submitted 6 months ago by iusearchbtw@lemm.ee to games@lemmy.world
https://twitter.com/ign/status/1787835076652179814
Comments
ampersandrew@lemmy.world 6 months ago
MotoAsh@lemmy.world 6 months ago
The same thing wrong with all capitalists.
ampersandrew@lemmy.world 6 months ago
I’d expect a capitalist to iterate on a thing people liked, which is cheaper than what it cost to make it the first time, to make and sell more of it.
CosmoNova@lemmy.world 6 months ago
Going by MS‘s track record the last couple decades, it‘s all business as usual. It‘s expected from them to eventually close everything down they incorporate into their ecosystem. Sometimes after draining it or letting it rot away, and sometimes sooner than later.
newthrowaway20@lemmy.world 6 months ago
This is what happens when we allow gigantic acquisitions.
breetai@lemmy.world 6 months ago
I’m generally against acquisitions for this reason. So many companies just want to be acquired instead of running a company.
I can’t think of one large acquisition that benefited consumers
slazer2au@lemmy.world 6 months ago
I can’t think of one large acquisition that benefited consumers
Because consumers are not thought of when acquisitions happen. Shareholders and maybe regulations are thought of.
NocturnalMorning@lemmy.world 6 months ago
Maybe Microsoft could stop vacuuming up all of the studios that have built names and reputations based on putting out great games. They’re going to ruin these companies. Damn corporations always coming in and wrecking stuff.
ampersandrew@lemmy.world 6 months ago
Don’t worry, they kept BGS intact making mediocre-to-bad-but-still-lucrative games.
CosmoNova@lemmy.world 6 months ago
Give it time. Time is ticking for the big Bs.
Broken_Monitor@lemmy.world 6 months ago
I dont even know what BGS is so they must suck.
loobkoob@kbin.social 6 months ago
I'm definitely a little confused about Tango - I'm hoping we'll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was... whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn't bad by any means, but it was fairly expensive and perhaps didn't do as well as they hoped. But I'm surprised they didn't want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).
But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who'd worked on Prey had left the studio. (Largely because the studio's president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.
BurningnnTree@lemmy.one 6 months ago
If Microsoft shuts down Double Fine I’m going to riot
aluminium@lemmy.world 6 months ago
Xbox is a reverse midas. Everything they touch turns into shit.
mosiacmango@lemm.ee 6 months ago
Known as the “merdes touch.”
NOT_RICK@lemmy.world 6 months ago
I don’t understand why you kill Tango after Hifi Rush was so well received. Wack
dinckelman@lemmy.world 6 months ago
Because being received well isn’t what Microsoft are after. They’re after making as much money, as (un-)realistically possible, even if it means shutting down things. This isn’t the first, and definitely not the last time. They’ve had more than a handful of studios with iconic IPs, that got absolutely annihilated after acquisition
ampersandrew@lemmy.world 6 months ago
Being after well received titles is congruent with their Game Pass strategy. Being after as much money as possible would mean they probably should have charged more than $30 for one of the best games of the year.
GeneralEmergency@lemmy.world 6 months ago
Ten years to make one well received game. After two failed high budget titles, an attempt at a franchise, Ghostwire and a mobile game supported for only five months.
The studio head Shinji Mikami left shortly after Hi-Fi rush. So I would guess any projects they had in the works weren’t interesting enough to justify the costs.
Diplomjodler3@lemmy.world 6 months ago
It was well received but did it have microtransactions? Checkmate game enjoyers!
xkforce@lemmy.world 6 months ago
Just because the company you work for is making bank doesn’t mean they won’t fire you at the drop of a hat if they think they can make more by doing it.
FunnyUsername@lemmy.world 6 months ago
Tbh, the game wasn’t even that good. After the first 5-6 hours most people put it down. It just becomes frustrating and not fun.