Exactly. This is a good use for AI.
Comment on Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game
Joelk111@lemmy.world 2 months ago
Reading through the comments, this is definitely an unpopular opinion, but while I don’t love it, it does look more “realistic” to me, even if it should look more like the source material.
Psythik@lemmy.world 2 months ago
inconel@lemmy.ca 2 months ago
Given AI’s training data biases it’s not true reflection of reality but more of streotype projection. I don’t think its effect on PoC character, unconventional demihuman types will accurately enhance artists’ original intent.
mriormro@lemmy.zip 2 months ago
Brother, get your eyeballs checked. Nothing about that looks photoreal.
Psythik@lemmy.world 2 months ago
When did I say it looked photo real? Just that it looks like a realism filter
BackgrndNoize@lemmy.world 2 months ago
Brother leave the basement every now and then
Joelk111@lemmy.world 2 months ago
I’m not sure I’d go as far as saying it’s a good use of AI. Also, I’d you’d read the article (or even just the comments) you’d know that this required 2 5090s. Your 4090 is not going to cut it.
vrek@programming.dev 2 months ago
I guess I will just keep playing factorio. That’s a game which doesn’t involve any automatic generation involving intelligence … Wait… Fuck!
/s
To be clear I don’t think factorio has any Gen Ai. It does have a lot of automation, a lot of generation and requires a lot of intelligence. I thought it was just a clever bit of word play.
FACTORY MUST GROW!!
unemployedclaquer@sopuli.xyz 2 months ago
Yes on factorio, even though I am so bad
Psythik@lemmy.world 2 months ago
The unoptimized demonstration requires two 5090s, yes. Final version might be less demanding. Let me believe.
SaharaMaleikuhm@feddit.org 2 months ago
It looks “realistic” to you because your brain has already been fried by slop content. This is a feature for people with zero sense or taste. So I am sure some people will absolutely eat it up.
Joelk111@lemmy.world 2 months ago
You make a good point in the second half of your comment, but I’m not sure why you had to call me an idiot first. I don’t watch short form content where AI is apparently rampant, and I haven’t ever intentionally seeked it out elsewhere. As far as people being fried by AI goes, I’ve gotta be near the lower end of the spectrum.
My take isn’t even gung-ho on the feature, and I only commented on a single screenshot.
Cruel@programming.dev 2 months ago
Not even true. People would think it looks more realistic 10 years ago too.
Noja@sopuli.xyz 2 months ago
The original image is bad because the game is rendered at a low resolution and upscaled likely using DLSS 4.5, I think this is intentionally deceptive. We know they have to be using DLSS 4.5 due to path tracing being enabled and running in real time which is extremely GPU intensive even for the 5090. That smoothes away every texture. Nvidia is trying to tie the gaming industry into being “AI default” instead of using normal rendering techniques, which, if done correctly look much better than this.
Image
AdrianTheFrog@lemmy.world 2 months ago
Yeah, probably the main reason it’s getting the little bit of praise that it does is that they’re showing it off on games with fairly flat-looking skin shaders. Unfortunately a problem with this sort of thing is that getting that “2023” image is the result of giving a whole team a huge amount of time to model one man’s face. If you’re Bethesda and you just want to get NPCs into Starfield, it would be a similar amount of work. A bit less, since the first people already gave a talk on it, but still much more work then just getting a diffuse BRDF with some subsurface scattering and calling it good. But you also need a process that can be applied to every single NPC…
And looking at Striking Distance Studios, the company where that 2023 image is from:
Yeah, I think it’s safe to say that the work those people put in will never be directly reused.
Another reason the DLSS version looks a bit more realistic there is because of the specular highlights on the eyes, for example. They probably aren’t reflecting anything real, or else they would be there in the original. But the AI knows that specular highlights add realism and are plausible in this scene, so it puts them there. That’s something that an artist could do if given a specific shot and camera angle, but in the general case they can’t really do that without causing problems.
WolfLink@sh.itjust.works 2 months ago
There are specular highlights on the eyes in the original, they are just much more subdued.
AdrianTheFrog@lemmy.world 2 months ago
Oh, yeah, I didn’t see those. I think my point still stands though, really those specular highlights shouldn’t be that bright, but the AI can figure out that it’s plausible for them to be brighter and that it would fit the target stylebl better.
Joelk111@lemmy.world 2 months ago
That’s a really good point. I’m not even sure what the game is, I had assumed it was something old based on the before image, which would be a sensical use case for this imo.
Noja@sopuli.xyz 2 months ago
It’s the new Resident Evil 9 (Resident Evil Requiem)
unemployedclaquer@sopuli.xyz 2 months ago
Nah, total recall, the triple boobs scene, to be ignored cus it’s cool sci fi