Every company I worked in always had a plan B.
Being fully under the whims of a service is how companies die. And unity is going to put a financial stranglehold on so many businesses. So really if they aren’t planning to cut ties, they won’t survive in a few years.
deranger@sh.itjust.works 1 year ago
They’re going to try this bullshit again, or in another manner. Maybe having everything centralized onto a proprietary single point of failure isn’t a great idea.
Cutting ties and moving on is the right answer.
echo64@lemmy.world 1 year ago
No one wants this situation, but the reality is that you can not switch from one engine to another engine without rebuilding the product. This is true for every game development company on the planet, this is how the industry is.
we can sit and laugh at that and call them stupid for building an entire multi-billion dollar industry on this, or we can understand the realities of the whole thing.
deranger@sh.itjust.works 1 year ago
The reality is they’ve shown their hand.
Why anyone would continue to do business with them is insane to me. You’re setting yourself up for future failure.
echo64@lemmy.world 1 year ago
basically, it’s incredibly naive to just say “just switch, obviously they are bad, they will be bad in the future too so switch”. it shows deep ignorance. it’s worth trying to understand the situation before saying any of this stuff.
tvbusy@lemmy.dbzer0.com 1 year ago
The fact that it’s impossible to change game on an ongoing/completed game is exactly the reason why everyone is angry. This is distortion, simple, just like the example of car being charged for miles mentioned in the article. It’s no coincidence that games are advertised as “built on …” since game engine decides how the game is built.
Buddahriffic@lemmy.world 1 year ago
I think the word you’re looking for is “extortion”.
Honytawk@lemmy.zip 1 year ago
The thing is that switching engines isn’t impossible, it is just an extreme amount of work.
The sad reality is that sometimes projects aren’t meant to last, most don’t even reach fruition. And I know it can be a hard pill to swallow, but it is sometimes necessary to rebuild an entire project, or drop it completely.
Whether that necessity is valid depends entirely on the developer.
StarServal@kbin.social 1 year ago
“Oops, we ratcheted up the heat too fast. We’ll need to do it again slower.”