You can't just cut ties in this scenario. These games are already built on the unity engine, and now unity is going to apply new fees to all these already existing games.
Comment on Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz
DeadPand@midwest.social 1 year ago
Better off just cutting ties and moving on, true colors don’t really change
LanternEverywhere@kbin.social 1 year ago
DeadPand@midwest.social 1 year ago
Can’t just pay these ridiculous fees either, I have no belief that Unity will back track in any way here unfortunately
Potatos_are_not_friends@lemmy.world 1 year ago
Seriously this.
Once the heat dies down, they’ll ramp up again.
WhiskyTangoFoxtrot@lemmy.world 1 year ago
If the heat dies down then devs will have time to finish their current projects and switch to new engines for the next ones. Even a temporary walk-back would be enough to prevent disaster for a lot of studios.
echo64@lemmy.world 1 year ago
‘cutting ties and moving on’ would require a total rebuild of their games in a new engine. it doesn’t really work that way.
deranger@sh.itjust.works 1 year ago
They’re going to try this bullshit again, or in another manner. Maybe having everything centralized onto a proprietary single point of failure isn’t a great idea.
Cutting ties and moving on is the right answer.
echo64@lemmy.world 1 year ago
No one wants this situation, but the reality is that you can not switch from one engine to another engine without rebuilding the product. This is true for every game development company on the planet, this is how the industry is.
we can sit and laugh at that and call them stupid for building an entire multi-billion dollar industry on this, or we can understand the realities of the whole thing.
deranger@sh.itjust.works 1 year ago
The reality is they’ve shown their hand.
Why anyone would continue to do business with them is insane to me. You’re setting yourself up for future failure.
tvbusy@lemmy.dbzer0.com 1 year ago
The fact that it’s impossible to change game on an ongoing/completed game is exactly the reason why everyone is angry. This is distortion, simple, just like the example of car being charged for miles mentioned in the article. It’s no coincidence that games are advertised as “built on …” since game engine decides how the game is built.
StarServal@kbin.social 1 year ago
“Oops, we ratcheted up the heat too fast. We’ll need to do it again slower.”
Potatos_are_not_friends@lemmy.world 1 year ago
Every company I worked in always had a plan B.
Being fully under the whims of a service is how companies die. And unity is going to put a financial stranglehold on so many businesses. So really if they aren’t planning to cut ties, they won’t survive in a few years.
Katana314@lemmy.world 1 year ago
I’ve felt this same way about content creators complaining about YouTube. It’s far too risky to develop your life plan around a particular company continuing their service.
DrPop@lemmy.one 1 year ago
Most channels have a patreon because of that reason. Better to have the fans support you than whatever new monetization model YouTube comes up with. (No bad words in the first minute, reviewers have to play movies flipped so they won’t be copyright struck, ads can do whatever they want but if you make a video talking about said ads only using those ads you guessed it demonetized). Google (alphabet)is an empire at this point and we need the government to create a new branch of government to handle online businesses because our 80+ year old representatives came understand that Mark Zuckerberg has nothing to do with iPhones.
Hiccup@lemmy.dbzer0.com 1 year ago
Rip the band aid now. Stop all development in unity. Unity has shown that it’s obsolete.
echo64@lemmy.world 1 year ago
Who’s going to pay salary for the year plus of retooling and retraining? You?
WhyJiffie@sh.itjust.works 1 year ago
Who’s going to pay the new fees imposed by unity?