Gotta need some insane resolution for that right? And 1000hz refresh to make things good I guess.
I mean for text editing, coding etc.
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thedeadwalking4242@lemmy.world 3 weeks agoI’d really just like some glasses that simulate multiple monitors without needing special software. That’s all I want
Gotta need some insane resolution for that right? And 1000hz refresh to make things good I guess.
I mean for text editing, coding etc.
Yep I’ve played with virtual monitors in VR space and I don’t even like watching movies on them, the loss in resolution and the way the dynamic aspect of it (using a moving screen to simulate a static screen) makes it a shitty solution. Eventually it’ll be good enough to watch TV in but I can’t imagine doing serious work in it.
I did have fun with the novelty of moving multiple screens around like Minority Report but it really just a novelty at this point
Quest 3 lens and displays actually are nice to look at, I coded for 5 hours in it the other day, and the only glaring flaw was the weight. Tbf I only have a 1080p monitor for comparison bur its nice.
Quest 3 was the first VR headset to make virtual screens worth it. The clarity of pancake lenses cannot be overstated. The Quest pro technically had them too, but it wasn’t quite good enough in some of the other aspects.
A Quest 3 with Virtual Desktop has replaced my TV and monitor because it was an upgrade to both. Even if all I did was placed those screens statically exactly where they used to be in real life. But of course, they can be anywhere, any size. The screens are 4k 120hz, good enough for pretty much anything. Once you get to about 80 degrees field of view, every pixel of a 4k 60hz signal can be temporally represented. Your head micromoves enough that you aren’t missing any detail between each frame of the reference taking up two of the headsets frames. And when playing a game in actual 120 fps, you won’t notice that you aren’t seeing every single pixel directly physically represented every single frame, it looks good. Worth doing. 4k still looks much nicer than 1440p, which can be fully properly represented at that size.
Using anything other than Virtual Desktop, there is no need to set a monitor any higher than 1080p since they can’t even draw that well enough to be properly represented. Virtual desktop is the only one that uses timewarp layers. If you were around for Carmack, you’ll know that was always his first advice to every piece of VR software he reviewed, “please use timewarp layers for anything you want to look clear face-on” it’s a huge difference.
Interesting. Ok, I will give it another go at some point. I had an Oculus Rift and there was a ton of promise but the tech was just not ready.
The resolution thing is actually almost solved IMO. I used my Quest 3 in AR mode almost every single day and the screens are perfectly fine for reading text or having a video on in the background.
Yeah there’s still some screen door effect but it’s really only noticeable when I look for it, it disappears in normal use.
And I genuinely can’t think of a reason you would need 1000hz monitors. Human eyes start to get steady motion at like 50-60 and 90-150 is when the normal eye starts to hit the limit.
I want a GTA style HUD at all times 🤪
Current wanted level by the police would be quite handy
Health bar, bank account balance, number of steps in the day, calories burned, my next calendar event
Arguably just gps instructions and step tracking superimposed on reality would be a great use of AR
It depends on what you mean by special software, but current VR headsets already do that out of the box, it’s just that their built-in multi monitor stuff is not amazing. Without any special software, you could have multiple apps open, and those apps could be any android app. The third party stuff you can download or buy is just way better. And it’s way better when the multiple monitors are your computer’s monitors. Cuz then they have 50x the horsepower behind them. For current headsets, generally the best option is Virtual Desktop, if you don’t need more screens than can be handled by high quality timewarp layers. You can get clear 4k or 5740x1080, or anything smaller. With other multi desktop options, you can get more total screens, but there is no point to picking anything above 1080p since even that is already not rendered clearly.
Solutions for current VR/MR/XR headsets will follow to VR/MR/XR glasses, since headsets and glasses are slowly meeting in the middle. Headsets will continue to shrink while packing in the same or more tech, and the glasses will slowly be able to handle more and more tech in their tiny frames.
There will always be full size headsets, but they will essentially be the PC equivalent to the glasses being the smart phone equivalent. We will also likely still have PCs, but it’s concievable that a smartphone won’t be necessary for most people anymore. And even for the people that would still want a smartphone, a “processing puck” for the glasses would be the more likely solution. Give them pocket computer level power instead of smart watch level. So you can play good games on them, like 10-15 years ago-then pc game graphics.
That is literally special software lmao
I’m not sure that wish will every be granted. You need some sort of specific software to get the hardware communicating.
WeirdGoesPro@lemmy.dbzer0.com 3 weeks ago
Yep, and that seems to be the route Apple was going. Screens you can place anywhere in your visual field.