Ricaz
@Ricaz@lemmy.dbzer0.com
- Comment on RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow 1 week ago:
Oops, written from mobile. Gonna leave it
- Comment on RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow 1 week ago:
I wonder which games they will blatantly rip off this time
- Comment on RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow 1 week ago:
It’s so funny to be that Rimworld is basically copied straight from Dwarf Fortress all the way up to Ideology. Then they start coming up with their own content and everyone hates it.
- Comment on RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow 1 week ago:
It’s pretty simple: Notch was never a great coder and the game never had any mod support or APIs. He didn’t support the idea of mødding the game at all.
Modders literally have to decompile and reverse engineer most of the game to add mods. Only last year did they remove obfuscation so the community didn’t have to make up their own naming for everything.
- Comment on Plex’s crackdown on free remote streaming access starts this week - Ars Technica 10 months ago:
Depends on the TV. They have an official app on Android TVs, but I still happily use Chromecast for everything