Always pretty lame to see weapon nerfs in pvm games since I couldn’t care less what someone’s abusing to hit their endgame quicker.
I don’t play with randoms so for me the fun of stonger gear is that I can fill the rest of my gear with joke gear. Sometimes my group will rock all mines and mortar sentry to try and blow each other up.
Rolder@reddthat.com 8 months ago
The reason the railgun was popular was because it was the only effective way to deal with chargers. To nerf that and leave other AT weapons / charger health and armor untouched is really fucking stupid.
ksharp@lemmy.ml 8 months ago
Hard agree.
Arrowhead published a blog post where they went into detail about their design philosophy: arrowheadgamestudios.com/…/balancing-the-firepowe…
I did not like the subtle arrogance behind their rationale here for the changes.
DingoBilly@lemmy.world 8 months ago
Subtle arrogance? It seems like a completely reasonable and well thought out post. People read way too much into normal posts.
jballs@sh.itjust.works 8 months ago
It feels like the game balance team hasn’t played the game on the higher difficulties. If your primary weapon isn’t supposed to be able to deal with tanks, then your strategems are your only option. But nerfing the railgun without giving us other alternatives makes killing massive amounts of tanks impossible. I doubt the buffs to the flamethrower and laser cannon are going to be enough.
Theharpyeagle@lemmy.world 8 months ago
I don’t think it’s arrogant, I think it’s actually really interesting how they talk about the “fantasy” of the game. I get not everyone plays the game for the same reason, but I understand the devs’ vision of the game really being about the feel of being a hero against the odds, not having the most effecient loadout or unlocking everything as fast as possible.
domi@lemmy.secnd.me 8 months ago
The chargers work pretty well with a shot from the recoilless rifle in one of the front legs followed by a magazine of the primary gun in the now exposed leg.
HMG + recoilless also works pretty well, rocket in leg and 1-2 seconds with the HMG and he’s gone.
Only downside is the reload time so if you have 2 or more chargers somebody has to kite them while you reload.
Rolder@reddthat.com 8 months ago
Aside from the HMG and recoilless both being support weapons, it’s not really feasible to use the recoilless if there are multiple of them, not to mention ammo concerns
GoodEye8@lemm.ee 8 months ago
I played a few games after the patch and I came to a similar opinion. I don’t think the railgun was the real issue. The chargers were the issue and people were using the railgun because it was by far the best option against chargers.
I don’t think the railgun needed such a nerf. I think the flamer buff and breaker nerf together would’ve brought railgun numbers down, because flamer is now crazy good against chargers while also being good against patrols. At least you would’ve had to choose between the range of the railgun or the crowd control of the flamer. Now I’m just going to be using the flamer, which creates the same issue as before just with a different gun.
EncryptKeeper@lemmy.world 8 months ago
The expendable AT rifle and recoilless rifle are both more effective against chargers than the railgun is, with the exception of a high number of chargers at once.
Infinity187@lemm.ee 8 months ago
Easy thing to say when you’re only playing up to 5. Where my group stands, playing 7-9, the rail gun, with its higher dps, is the gun we need to complete ops.
I realize you address the number of chargers in your comment, but this change also cripples players that are more solo oriented.
Meltrax@lemmy.world 8 months ago
Seems like the laser cannon is supposed to sort of fill some of that gap.
Lesrid@lemm.ee 8 months ago
No the laser cannon is supposed to be an lmg that you don’t need to reload. It only got its buff because people were confused about a weapon with ‘cannon’ in the name, that you have to rest on your shoulder, getting completely blocked by armor. But initially the lascan was completely in line with other laser weapons.
Even the orbital laser weapon only kills chargers and bile titans by reapplying the fire DoT unless you strip top armor first. And the scythe primary weapon is a complete waste of everyone’s time since it is eclipsed by any DMR.