Fees of up to $0.20 per install threaten to upend large chunks of the industry.
I think the worst part of it all is the trust that is irrevocably broken now.
This is obviously a moronic scummy decision driven by greed, but it also goes directly against past decisions. As per this reddit post, Unity actually had a TOS in action that protected Developers against retroactive changes like this. Specifically, it stated that you could choose to continue using old versions of the engine and comply to the old TOS if an update to the TOS that you disagree with ever happened. This specific part of the TOS was deleted last year.
If they actually try to enforce this new crap on already released games (that accepted an older version of the TOS) then it would seem blatantly illegal (I'm not a lawyer though).
Even if they revert everything by tomorrow, the whole fiasco still shows where Unity's current interests are, and make the company a liability to deal with for any game developer.
Rough_N_Ready@lemmy.world 1 year ago
Developer makes a game for the iPhone, chargers $1 for it.
Apple takes 30 cents.
I buy the game for $1.
My family of 5 all install the game and play it via family sharing.
Developer loses 30 cents on the sale.
patchwork@lemmy.dbzer0.com 1 year ago
You make an excellent point and it’s easy as a PC gamer like myself to forget, that Apple actually sells a lot more games than Value.