Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…
I don't think people realize how horrifying these addendums are.
Not only do they not really fix the issue, but they prove that no, yeah, they hadn't thought about the possibility of "install bombing" at all until just now and it would totally have triggered massive fees.
I mean, the announcement was terribly worded, and some of the stuff (like wha't a "monthly fee" or a "retroactive fee") were very unclear, so you could hold out hope that they knew what they wanted to do and were just bad at explaining it.
But nope, that ship has sailed. They clearly didn't give this any amount of thought.
So yeah, I'm more worried about it now than I was yesterday, believe it or not. Like, a LOT more.
breakingcups@lemmy.world 1 year ago
Reminder that Godot exists for anyone who needs to hear it.
Pons_Aelius@kbin.social 1 year ago
I feel like I have been waiting for that guy forever.
PopOfAfrica@lemmy.world 1 year ago
Godot 4.0 is quite good. As long as your game doesn’t use precanned store assets,.its fantastic.
some_guy@kbin.social 1 year ago
He didn’t say for sure he’d come.
Aurenkin@sh.itjust.works 1 year ago
Yeah, in light of the existence and steady improvement of the Godot engine, feels like not a great time to be pissing off a lot of your customers.
theterrasque@infosec.pub 1 year ago
Definitely going Godot for the future. Just the knowledge that I don’t have to worry about licensing is priceless.
EnglishMobster@lemmy.world 1 year ago
A bit harder to ship on console, though.
At least Unreal is source-available and you only need to use the license for the version of Unreal you use. If Epic changes their license, you don’t need to agree to it and can still ship under the older license.
Godot is a great engine but it isn’t a silver bullet. It can get there, though.