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The Expanse: Osiris Reborn | Official Gameplay Trailer

⁨98⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨simple@piefed.social⁩ to ⁨games@lemmy.world⁩

https://www.youtube.com/watch?v=LBxjH-lZjEo

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Comments

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  • TachyonTele@piefed.social ⁨1⁩ ⁨day⁩ ago

    Damn, owlbear stepping up thier graphics and camera game. Definitely keeping an eye on this.

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    • Coelacanth@feddit.nu ⁨1⁩ ⁨day⁩ ago

      I have a feeling this will be to Owlcat was BG3 was to Larian.

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      • TachyonTele@piefed.social ⁨1⁩ ⁨day⁩ ago

        That would be awesome for them

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    • Ashtear@piefed.social ⁨1⁩ ⁨day⁩ ago

      Yeah, substantially higher production quality than I was expecting out of the visuals.

      That said…I hope this is an early pass at the writing and voice acting for the purposes of a trailer. Rogue Trader was a lot better than this in both regards.

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    • northernlights@lemmy.today ⁨1⁩ ⁨day⁩ ago

      Me too if it’s based on the books/show

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      • JTskulk@lemmy.world ⁨1⁩ ⁨day⁩ ago

        What else could it be based on?

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  • iamthetot@piefed.ca ⁨1⁩ ⁨day⁩ ago

    I have a feeling the folks at Owlcat were Mass Effect fans.

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  • Minemoder@lemmy.ca ⁨1⁩ ⁨day⁩ ago

    Too bad they’re using AI

    eurogamer.net/owlcat-gen-ai-expanse-osiris-reborn

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    • EvilBit@lemmy.world ⁨1⁩ ⁨day⁩ ago

      I have a serious question. To preface: I am no fan of generative AI. I hate the environmental impact, the impact on our workforce, and the risk of further widening the wealth disparity across the world.

      That said, do you believe that using generative AI in this case (for prototyping and rapid iteration/visualization of intermediate/non-final design concepts) is worse than, say, artists looking at the freely available online portfolios of other artists for inspiration, provided that they generate the final designs entirely by themselves?

      I’m not saying it is or isn’t at this point, but I’m curious if you have a perspective on whether/how this isn’t at least one of the less-bad ways to use AI. It seems kind of like “you can’t stop someone from asking AI for help” levels of usage, not “we fired people to replace their output with slop”.

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      • eleijeep@piefed.social ⁨1⁩ ⁨day⁩ ago

        Paper: Autonomous language-image generation loops converge to generic visual motifs

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      • p03locke@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

        That said, do you believe that using generative AI in this case (for prototyping and rapid iteration/visualization of intermediate/non-final design concepts) is worse than, say, artists looking at the freely available online portfolios of other artists for inspiration, provided that they generate the final designs entirely by themselves?

        That would require a nuanced answer that most of these plebes don’t have.

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      • Minemoder@lemmy.ca ⁨1⁩ ⁨day⁩ ago

        I would say that having artists use content from the environment destroying content amalgamating plagiarism machine is a bad use case. Those artists could look at art posted online by other humans (with a much smaller carbon footprint) and still be innovative. Especially when you have 6 seasons worth of a TV show to use for inspiration.

        This is different from an artist using AI for inspiration, the studio has had job openings where they were expected to use AI for concept art. They are being told to use AI. They also say that no AI generated assets will end up in the final game, but something will slip through just like it did with Crimson Desert.

        So yes, AI is worse than just doing things with the human brain. I’m happy to pay for human labor, I won’t pay for slop.

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      • redwattlebird@thelemmy.club ⁨1⁩ ⁨day⁩ ago

        Yes, because usually the people using generative AI for rapid concepts like these are the higher ups with no art experience, just a vision. Then they send it to a concept artist to ‘make it work’ without understanding processes or complexity or feasibility of what they’re asking.

        AI had essentially become a tool for people with no high level skill to simulate high level skill, but without any of the understanding that comes from years of real world practice. Often it costs more money because the concept artist now has no control of the workflow and has to sink more time into trying to make a shit concept work properly with the medium.

        Case in point: the upcoming Zelda movie’s concepts were all done by generative AI and there’s only one concept artist (usually at least 100) trying to make the shit concepts work for film.

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  • leoj@piefed.zip ⁨1⁩ ⁨day⁩ ago

    gameplay kind of reminds me of the Division/Division 2, which could be promising - curious to how the space flight works out.

    Cautiously optimistic.

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    • Regrettable_incident@lemmy.world ⁨1⁩ ⁨day⁩ ago

      I’ve not seen the films, but in the books it sounds fairly real physics based.

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      • leoj@piefed.zip ⁨20⁩ ⁨hours⁩ ago

        oh yeah, give me a good flip and burn baby, PDCs at 20%.

        I need some juice.

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