[deleted]
Submitted 1 year ago by PigglyWiggly@sh.itjust.works to [deleted]
Comments
PigglyWiggly@sh.itjust.works 1 year ago
[deleted]affiliate@lemmy.world 1 year ago
maybe 5120 x 1440 support will be available through creation club
nueonetwo@lemmy.ca 1 year ago
Well that’s so stupid .
I’m pretty dumb when it comes to game development, but are there any downsides or issues that come with making a game compatible with ultra wide?
JohnEdwa@kbin.social 1 year ago
For missing the FOV option, most of the time it's some boneheaded decision to keep the console and PC games identical, as the console versions are optimized to handle exactly the amount of stuff that could be on the screen at once with the default FOV. There really is no real reason not to add it in the PC version - quite a few games do have a disclaimer akin to "If you increase the FOV, you might see graphical glitches", but that's fine.
As for the super ultrawide there is an actual obstacle, the UI. You often can't use the same one as you either have them horribly stretched, sitting in the middle blocking your view or spread uselessly all the way at the edges. So someone has to actually do some work to make it work.As an example, here's Starfield super ultrawide comparison between the default FOV and 120 degree FOV. You can imagine the performance cost and possible visual glitches you might get from doing that.
verysoft@kbin.social 1 year ago
Some games go to lengths to add accessibility settings, but then leave out one of the biggest: FOV. It's crazy it's left out of any game, or some let you change it but have arbitrarily low limits, ugh.
hypelightfly@kbin.social 1 year ago
Even consoles should have FOV settings. Not every sits the same distance from the same sized screen.
nueonetwo@lemmy.ca 1 year ago
Thanks for the answer and examples,it make sense I guess. I wish they would just do it to do it rather than require a monetary incentive or something, but I get it is a business after all.
jacaw@sh.itjust.works 1 year ago
One that comes to mind is cutscenes. If something was initially designed with 16:9 in mind, expanding the FoV or aspect ratio could reveal parts of the image the devs don’t want the player to see. For example, using 120 FOV at 21:9 in Fallout 4 makes the edge of the camera clip through walls sometimes.
The solution is just designing it with ultrawide in mind. Ultrawide owners are a pretty small part of the gaming market overall, so it’s not surprising they don’t do it.
nueonetwo@lemmy.ca 1 year ago
The solution is just designing it with ultrawide in mind. Ultrawide owners are a pretty small part of the gaming market overall, so it’s not surprising they don’t do it.
That’s kinda the answer I expected. I went the ultra wide route instead of the two 24s due to space and didn’t realize how many games do not support it. It’s not an inconvenience, I just want to be and to use my full screen.
Thanks for the answer.
Martorias@lemmy.world 1 year ago
As a 32:9 user I wouldn’t mind if they showed cutscenes in 16:9 for this reason, if they can’t optimize it. Playing baldur’s gate and everything is in 32:9 but in some cutscenes you can see stuff that shouldn’t happen at the edges sometimes, but it’s no biggie.
dylanTheDeveloper@lemmy.world 1 year ago
Todd expose this setting for ini I fucking hate moonrune math
Prethoryn@lemmy.world 1 year ago
Ahh, classic Bethesda. You guys are fixing the issues so they don’t have to.
OhTheMoose@lemm.ee 1 year ago
Does the FOV fix work for the gamepass version as well? I have it installed on a separate drive from C, and I’m not seeing Starfield in My Games.
Kuro@lemm.ee 1 year ago
I’m using Steam, so not sure if it works or not, but I saw someone else post this:
OneDrive/Documents/MyGames/Starfield
iforgotmyinstance@lemmy.world 1 year ago
Commenting for when I play it later next week. Need to find this for my ultra wide.
Master@lemmy.world 1 year ago
Me too
Reddit_Is_Trash@reddthat.com 1 year ago
Does this work on existing save games? I read someone else tried this and it wouldn’t work until they started a new game
Alto@kbin.social 1 year ago
How the actual fuck do yoy release a game in 2023 without an FOV slider
Virkkunen@kbin.social 1 year ago
By being Bethesda and never having a FoV slider in a game before
Psythik@lemm.ee 1 year ago
And by using the same engine from 1997, slapping a shiny new coat of paint on it every few years.
FrankTheHealer@lemmy.world 1 year ago
Does Fallout 76 still not have an FoV slider?
hypelightfly@kbin.social 1 year ago
The game engine supports an arbitrary FOV. You can set it to whatever you want with an ini file. The problem is it's not exposed in the settings menu.
This has nothing to do with the engine. It's a UI problem that Bethesda has never cared about unfortunately.
50gp@kbin.social 1 year ago
beths settings menus are garbage, always have to edit inis or use command prompt for basic things that should be accessible in menu
LordCirais@pawb.social 1 year ago
Fallout 4 doesn’t have a brightness setting.