jacaw
@jacaw@sh.itjust.works
- Submitted 1 year ago to technology@lemmy.world | 30 comments
- Comment on [deleted] 1 year ago:
hashtag crime lol
- Comment on [VERGE] X’s Community Notes feature will now include videos 1 year ago:
What’s the point of community notes anymore? The whole site is rampant with disinformation. Notes basically act as a pinned dunk now.
- Comment on Suddenly seeing more hexbear posts. Did we re-federate with them? 1 year ago:
Thank you for being one of only two people in this thread that actually answered the question.
- Comment on Suddenly seeing more hexbear posts. Did we re-federate with them? 1 year ago:
Thank you for being the only one in this thread to actually answer the question.
- Submitted 1 year ago to main@sh.itjust.works | 629 comments
- Comment on [deleted] 1 year ago:
One that comes to mind is cutscenes. If something was initially designed with 16:9 in mind, expanding the FoV or aspect ratio could reveal parts of the image the devs don’t want the player to see. For example, using 120 FOV at 21:9 in Fallout 4 makes the edge of the camera clip through walls sometimes.
The solution is just designing it with ultrawide in mind. Ultrawide owners are a pretty small part of the gaming market overall, so it’s not surprising they don’t do it.