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Digital Foundry: Nvidia G-Sync Pulsar is a Motion Clarity Revelation

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Submitted ⁨⁨11⁩ ⁨hours⁩ ago⁩ by ⁨simple@piefed.social⁩ to ⁨games@lemmy.world⁩

https://www.digitalfoundry.net/features/nvidia-g-sync-pulsar-is-a-motion-clarity-revelation

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Comments

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  • LouNeko@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    “Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”

    Great, now I can play those blury, washed out, Vaseline smeared UE5 games at 40 FPS on high end hardware with a bit sharper upscaling artifacts. And only have to pay what, $700 more compared to a non GSync monitor?

    Nvidia can go and eat sand.

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  • Tim_Bisley@piefed.social ⁨6⁩ ⁨hours⁩ ago

    So annoying this is hardware tied to the monitors. This is the new gsync premium tax. The vast number of features monitors can have these days make it a proposition of Goldilocks proportions.

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    • Rai@lemmy.dbzer0.com ⁨5⁩ ⁨hours⁩ ago

      I agree, but it sounds like this tech requires actual special hardware to pull off, rather than just a chip to say “you’ve got the right brand of video card,” which is always what G-Sync felt like (and is.)

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