LouNeko
@LouNeko@lemmy.world
- Comment on Steam is 'an unsafe place for teens and young adults': US senator warns Gabe Newell of 'more intense scrutiny' from the government if Valve doesn't take action against extremist content 1 day ago:
For anyone who wants an example, go to the Helldiver’s 2 patch logs on the Steam Community Hub.
- Comment on Good News! 1 day ago:
SCENE 1
[A woman enters the room. She’s beautiful, but doesn’t know it.]
- Comment on Petition calls to ban Elon Musk's X in Europe 2 days ago:
That’s what I’m trying to say. Losing Twitter isn’t a big deal.
- Comment on Petition calls to ban Elon Musk's X in Europe 2 days ago:
Businesses are the ones that produce food, medicine, clothes, build houses, print books, provide gas and electricity, build roads, etc. There are businesses that have outlasted monarchies and democracies. I’m not a corpo schmuck but small businesses are the soul of the soul of our society.
- Comment on Petition calls to ban Elon Musk's X in Europe 2 days ago:
That’s a bad idea because of how reliant small businesses are on social media advertising. A regulation like that would essentially screw over every business that isn’t rich enough to go to bigger advertising venues.
- Comment on 4 or more hours of daily screen time linked to more anxiety and depression in teens, data shows 3 weeks ago:
“Well, you can’t just take the effect and make it the cause.”
- The white stripes, Effect and Cause
- Comment on Bad news 3 weeks ago:
Let’s put 2 on the other side.
225 x 2
Now 2 wears 225 as a hat. Which means x is kinda funny.
- Comment on The grand prize 3 weeks ago:
God, I want to drop this thing from Orbit on a populated city so much.
- Comment on Be happy if you woke up today and your throat didn’t hurt. 3 weeks ago:
This is a PSA Announcement:
An orgasm instantly clears out the sinuses. Due to lack of studies doctors don’t fully know why this happens.
- Comment on Be happy if you woke up today and your throat didn’t hurt. 3 weeks ago:
Me eating something spicy: “I’ll fucking do it again!”
- Comment on Bitwarden Makes Change To Address Recent Open-Source Concerns 3 weeks ago:
Now could you explain it like I’m 2?
- Comment on Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC 4 weeks ago:
Last of Us 1: “You have the freedom to kill this doctor, or you can just shoot him in the leg or something.”
*Player shoots him in the leg*
Last of Us 2:
- Comment on Preference 1 month ago:
The shocking part is, the whole bottle is like $2.
- Comment on Random Screenshots of my Games #3 - Tom Clancy's Ghost Recon Breakpoint 1 month ago:
Old people when they see a staircase without a railing
- Comment on Very thankful 1 month ago:
As opposed to other industries, where everybody gets their fair share /s
Expect porn doesn’t require any education.
- Comment on Ford Chairman & CEO Jim Farley Wakes After Decade-long Nap, Shocked By China's EVs - CleanTechnica 2 months ago:
There no way in Hell a country with a population in the billions has lower incarnation numbers than one with a few hundred million. That is just statistically impossible. It all comes down to what you count as incarnated. This is like the US “solving” its unemployment crisis by not counting people who think about maybe looking for work sometime as not unemployed. These numbers are self reported, so they should be taken with a big grain of salt.
- Comment on Snow Leopard 2 months ago:
I love you.
- Comment on Dagger Directive Brings The Old School Tactical Shooter Style In Announcement Trailer 2 months ago:
I really recommended you the 2nd Misson in the Soviet Campaign in CTA Gates of Hell. It took me a good 3 days to get through it but its as close to All Ghillied Up as you can get.
- Comment on Dagger Directive Brings The Old School Tactical Shooter Style In Announcement Trailer 2 months ago:
Quite the contrary, I love this subgenre more than any other one regarding shooters. But I’ve never seen it done right. If you know any game that doesn’t end in frustration about the AI, please tell me.
I’m more than OK with micromanagement in games, but that’s not how it should work in shooters. Men of War is a good example, it’s a strategy series with a notorious amount of micromanagement, but the difference is, you get all the information needed to manage your units and you as a player are not part of the battlefield. No enemy unit can look up in the sky and shoot down your birds-eye camera. But in shooters, not only do you have limited information about your enemies and your own team, you can also be killed during micromanagement. This is not how it should work. Your friendlies being a little bit more pro active is the least one could ask for.
Like imagine you storm Osama’s hideout and every time your soldiers have to ask you - the captain if its OK to shoot the terrorist in the room, or if its OK to move onto the next room, or its OK to take cover, that’s how it feels.
And because you’re essentially responsible for every single action of your team, you also feel responsible for every single mishap, whether it actually was your fault or not.
Also modern shooters themselves have already fairly demanding controls, pairing that with the ability to command different units means compromises have to be made in user experience. Your commands are usually limited by line of sight, you can’t tell your units to advance behind this wall and search for cover. Arma 3 tries to address this issue with the “Command Mode” that let’s you zoom out the camera to a birds-eye view, but that’s essentially what a strategy game is anyway. You also can’t command multiple squad simultaneously, each squad needs separate attention, while the AI computer can do everything at once, putting you even more at a disadvantage.
Developers also rarely bother implementing actual military techniques. The only 2 examples I can think of are Arma 3s combat advance (half the units cover, the other half moves) or Ready or Not’s room clearing. What ends up happening is, people just take 4 machine gunners with scopes or 4 snipers, since all units essentially behave the same AI wise, there no downside to that.
In my opinion a squad control game should essentially play itself, meaning that if your character dies, the rest of your AI should be smart enough to finish the mission or at least retreat on their own, just like a real squad would if their commander dies. The challenge shouldn’t come from janky controls or cheating AI, it should come from having the odds stacked against you. The goal shouldn’t be to just finish the mission, but have everybody come out alive. A lot of those games become almost trivial, if you just leave the AI at spawn and run through the mission yourself.
- Comment on Dagger Directive Brings The Old School Tactical Shooter Style In Announcement Trailer 2 months ago:
I’ve played all the games you mentioned and I am a huge fan of squad control games. I’ve recently looked through Steam games with tags “single player” and "shooter"most recent titles are primarily arcade style shooters. One thing I’ve noticed while playing CTA Gates of Hell is that no AI, whether friendly or not has ever had any sense of self preservation, and this is true for any game. So what ends up happening is, you as a player always end up babysitting your AI. You expect a squad full of capable soldiers, but end up having one capable one and a punch of crayon eating babies. That’s why most modern titles cheat with their friendly AI, making them immortal, invisible, teleporting them and giving then wall hacks. I’ve mostly given on the Idea that a squad control game can have satisfying AI interaction. If I have to tell every single unit where to go, who to shoot and when to hide, I’m not playing a shooter, I’m playing a strategy game in first person.
- Comment on Dagger Directive Brings The Old School Tactical Shooter Style In Announcement Trailer 2 months ago:
While I see that nothing like this currently exists on the market, I can kind of see why. The reason old school shooters look and play like they do is because of technical limitations. There’s a reason new Ghost Recon games don’t look like Ghost Recon 1 anymore, even if Ghost Recon 1 is still available and playable today. And if you’re interested in ultra janky gameplay, we have Arma 3. I just don’t understand who this game is for exactly.
- Comment on "Modding is pretty big" says Baldur's Gate 3 director as over 1m mods are installed in less than 24 hours 2 months ago:
Or importing new maps and characters, imagine somebody porting the Resident Evil Mansion or Raccoon Police Station with the Resident Evil Characters. Playing Resident Evil 1 with 5e rules would certainly be something. People have already done it with Men of War Assault Squad 2.
- Comment on How do I alleviate bitterness due to lack of intimacy? 2 months ago:
Oh no, that’s like not me at all /s.
- Comment on How do I alleviate bitterness due to lack of intimacy? 2 months ago:
This is why I feel like the whole “body positivity” movement is a god damn joke. It’s mostly about women who love munching cake more than having unclogged arteries. In the last decade we got so many shows and movies where the characters can be morbidly obese and everybody should praise them for their bravery. We got even plus sized manikins in stores, wow.
But I dare you to name a single character from a show or movie that is skinny (not jacked skinny, but skinny skinny) that isn’t a crackhead junkie, some psycho or a basement dweller with his eyes glued to a screen?
Hell, just name a Hollywood actor that is skinny?
I know one, DJ Qualms, who’s arguably most famous role is a disabled person. Great.
I really don’t blame women for not preferring skinny guys, I blame Hollywood for 3 decades of horrible PR.
- Comment on New Starfield free update added a ground vehicle 2 months ago:
I would love to get a code break down and see how Bethesda spaghetti recoded the Skyrim horse mechanic into a vehicle.
- Comment on What's the oldest game anyone here has played in 2024? 2 months ago:
Don’t know if it counts but, “Game of Life” (1970) on “The Powder Toy” (2008).
- Comment on The Google antitrust ruling could be an existential threat to the future of Firefox | Financials show 86% of Mozilla's revenue came from the agreement keeping Google as Firefox's default search engine 3 months ago:
I would stand behind the idea of splitting Google in it’s seperate branches with no shared assets. Basically Google search becomes is seperate corporation, Google AI, Google Webservices, Google Ad Services, YouTube. etc… This will hopefully undo some of the webs enshitification since now the essentially most powerful company on the web has to actually offer good product for profit instead of compensating bad product with more profitable one.
- Comment on Mortal Kombat 1 will get the T-1000, Conan, and the Scream guy alongside a new story expansion 3 months ago:
O’Brien?
- Comment on Deep message here 3 months ago:
Not sure if the slingshot string is radioactive, or made from Kamui fibers from Kill La Kill.
- Comment on NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing" 3 months ago:
I disagree. The rule is “sex sells”, always has, always will be, period.
The people that complain about “wokeness” in games are a small but loud minority. The majority doesn’t care, hells seeing the steam achievements for some games the majority doesn’t even care to finish a game past the tutorial yet alone care about story or characters.
The problem is the approach to game design has changed. In the earlier stages of gaming, you would take a fun concept (finding perfect fits for boxes) and make it into a game (Tetris), that was all there was, Super Mario was literally called “Jump & Run Man” at one point. It was the essence of fun presented in a replayable form. Now games have to have a story, morals, relatable characters or some sort of overlaying message. This together with good gameplay can create a very good game no doubt. But each aspect has to be good on its own.
Take away the story from Last of Us and it’s essentially a 3rd person arena shooter, but it’s a good one at that. This alone would be a good selling point, add on top the story and you have an objectively good game.
But take Saint Row 5 as an example, take away the story and it’s a less than mediocre 3rd Person sandbox game, the fact that the story isn’t compelling either makes it objectively bad.
Rember the Hot/Crazy scale from His I Met Your Mother? Well there is also a Hot/Boring scale for games. If your game is boring it has to compensate by having hotter characters, if it’s fun it can get away with uglier ones. I can name countless examples where this is true.Studios often overlook this connection. I’m all for diversification of the actual development environment but not the games themselves. It should always be fun first.
Never in my life have I heard anybody say “Are you going to get new game …? I’ve heard you can play as a black woman in this one. So cool.”
Studios then get upset because their model “Here diversity. Where money?” isn’t paying off.
It’s like not wanting to buy a cheaply made plastic valve for a boiler over a solid metal one and the company asks “Why are you not buying it? We made it blue.”The fanbase is never going to change, because at some point we all realize that we want value for our money and often times studios spend so much time and effort making a game diverse, they forget to make it fun.