Using a screenshot of Stardew while quoting a developer saying it takes money and staff to finish a project is diabolical
Ron Gilbert cancels RPG project due to lack of support and funding
Submitted 2 months ago by Jeffool@lemmy.world to games@lemmy.world
https://www.gamesindustry.biz/ron-gilbert-cancels-rpg-project-due-to-lack-of-support-and-funding
Comments
Pickleideas@lemmy.world 2 months ago
CannonGoBoom@lemmy.world 2 months ago
That’s not Stardew Valley
TheBat@lemmy.world 2 months ago
That’s further proving @p03locke@lemmy.dbzer0.com’s point.
dukemirage@lemmy.world 2 months ago
Stardew Valley totally would have taken staff and money if you can’t live in your parent’s house forever.
Hudell@lemmy.dbzer0.com 2 months ago
No idea why you’re being downvoted, the guy who created Stardew literally had his wife take care of his whole life for him while he was working on it.
slimerancher@lemmy.world 2 months ago
“It’s either a passion project you spent ten years on, or you need a bunch of money to be able to hire people and resources”
fushuan@lemmy.blahaj.zone 2 months ago
I also thought I t was Stardiew but after 3 seconds looking it’s evident it’s not.
it_depends_man@lemmy.world 2 months ago
the interview that was mentioned:
SlartyBartFast@sh.itjust.works 2 months ago
I like Ron Gilbert.
Mellow12@lemmy.world 2 months ago
BuckenBerry@lemmy.ml 2 months ago
I wonder if he tried to get in touch with smaller indie publishers (something like yacht club games) or he focused on more traditional companies
slartibartfast141@piefed.zip 2 months ago
“They have formulas that they apply to games to try to figure out how much money they could make, and in the end you end up giving a whole lot of games that look exactly the same as last year’s games, because that makes some money,” Gilbert explained.
…
He continued: “That’s why I really enjoy the indie game market because it’s kind of free of a lot of that stuff that big publishers bring to it, and there’s a lot more creativity, strangeness, and bizarreness.”There’s still a lot of creativity in big games but it’d be shame to see more movement towards nostalgia-driven/pastiche type games.
Jeffool@lemmy.world 2 months ago
He’s been talking about it on Mastodon for quite a while now. It’s a shame.
p03locke@lemmy.dbzer0.com 2 months ago
It’s a shame, but also, there’s billions of games and RPGs out already. The game industry is so oversaturated, it’s not even funny.
Carnelian@lemmy.world 2 months ago
I will take this opportunity to recommend Crosscode, one of the best action RPGs of all time according to 90% of people who play it.
But yeah even amazing games like that fly under people’s radar in the huge deluge of games. I wish it were easier for good games to find their audience
brucethemoose@lemmy.world 2 months ago
And the discoverability pipe is breaking.
No one reads oldschool curators like RockPaperShotgun anymore. They’re barely afloat.
Generic algorithmic social media like YouTube tends to snowball a few games.
Forums are dead. Reddit is dystopian.
That leaves Steam’s algorithm, and a sea of sparsely used solo curators. But there are billions of people ignoring passion projects they’d love, and playing AAAs or phone games instead.
dan1101@lemmy.world 2 months ago
And there are so many games that never got finished or polished properly.