i swer i’m not high…
Glad that impossible NES games thought me i’m a failure early on
Submitted 1 year ago by StewartGilligan@lemmy.world to showerthoughts@lemmy.world
i swer i’m not high…
Glad that impossible NES games thought me i’m a failure early on
Ryukahr has been doing a series on the difficult nes games:
Youtube playlist
Here is an alternative Piped link(s): piped.video/playlist?list=PL-G9R-5bF5acTHPxK7blLg…
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source, check me out at GitHub.
You term it in a very positive way but I term it as nothing but “hopium”.
The hope of may be you will do better in the next game or in the next next game or the one after - gamer developers use this to keep us hooked is what I believe.
You will definitely get better aa you keep playing the game and this improvement will give you even more of that hopium drug. It is a cycle which cannot be broken unless you get genuinely bored of the game.
Okay, and what’s the negative part?
Life doesn’t work that way. You have only one life.
“Don’t go hollow, now.”
There is so much focus on the lore of Miyazaki’s games, but not enough about how it also has hella meta commentary on games and players, too. One of the main ones is how death doesn’t matter, and no matter how hard things get you, the player, can overcome all these obstacles and beat the game if you persist.
Miyazaki? As in Hayato Miyazaki, the Studio Ghibli director? What video games has he done?
No, there’s a Hidetaka Miyazaki now, the head of FromSoftware who is unrelated to Hayao Miyazaki as far as I know. It took me a while to figure that out.
Joke’s on you… I’ve never finished a video game!
And reality you fail the capatilism fucks you up because failures is never a option is this capatilistic hellscape
"Comrade, come! Ve have no time for play videogames, da?"
This Extra Punctuation episode has some great discussion on what healthbars/lives are for: the failure state of video games and how it teaches you through reinforcement much like the function of pain irl. www.youtube.com/watch?v=TZQYtRx_ZEc&list=PLAb…
Up to a point. I played Cuphead and it was too hard and gave in.
Same with competitive sports. As a tennis player, if I lose a match I’m usually doubly motivated to get back out there for another one.
Jane McGonigal has a TED Talk about exactly this: ted.com/…/jane_mcgonigal_gaming_can_make_a_better…
This is what I love about the Souls genre. It’s a great feeling to chase.
I found that I really, really enjoy extremely hard video games, ever since I did some koan training.
My therapist told me this exact thing last week.
Jokes on you, I save scum
lesswrong.com/…/memetic-hazards-in-videogames similar ideas to what you’re talking about
dandroid@dandroid.app 1 year ago
Video games are (usually) designed in such a way that there is a guaranteed path to victory. You just need to find it. So failing means you found one more path that doesn’t lead to victory. That mindset helps motivate me to keep trying until I find the path that the designers made for me to find.
Life is not that way, unfortunately. There are plenty of no-win scenarios. Running into those makes me want to curl up in a ball under a blanket and run away from my problems.
I’m currently experiencing this, which is why I’m on lemmy instead of working. I’m currently in database hell and I can’t find the way out.
hemko@lemmy.dbzer0.com 1 year ago
I’d say in video games you can always find a way to win a battle. In real life more often you need to find a way out from the battle.
Underwaterbob@lemm.ee 1 year ago
This was something great about the Witcher 3. More than one quest, you end up with choices between one shitty outcome or another with no happy ending. For a fantasy game in a magical world, it wasn’t afraid to be realistic.
Carion@lemmy.antemeridiem.xyz 1 year ago
In life there’s no isolated consequences neither a guaranteed path to success
FunkyMonkey@feddit.de 1 year ago
This is a critical piece of the puzzle. Bare necessities aside (shelter, food, etc), we start out with a set of win conditions (from parents, friends, etc), but ultimately we can determine them ourselves. In most democracies, nobody can tell you how to live your life.
Roggie@lemmynsfw.com 1 year ago
Right here with you bud. Currently on the low end of the vicious cycle in which I get a new job, be the absolute best at it for awhile, then get burn out and quit. I’m pretty fucking close to quitting. And I don’t know what I’m gonna do next. Thanks ADHD