Video games do, which is why I buy so many story heavy games. If the industry moves more toward live service games, that’s fine, I’m just not going to buy them. There are plenty of non-live service games to choose from that I’m absolutely spoiled with choice to the extent that I’ll never play all the games I own, not to mention games I want to buy.
Novels and Movies Offer Closure. Video Games Should Too. [The New York Times]
Submitted 1 day ago by ampersandrew@lemmy.world to games@lemmy.world
Comments
sugar_in_your_tea@sh.itjust.works 14 hours ago
AngryRobot@lemmy.world 14 hours ago
My wife and I are playing through the Telltale Walking Dead games right now and shes loving the stories.
mohab@piefed.social 1 day ago
Hmm… title is a little bit clickbaity—author seems to be mainly going after live service games, not necessarily every video game.
Also, novels and movies don't always end 😂 Not sure why they threw that into the title. Freaking Fast and Furious will surely outlast planet Earth at this point 😂 What about Star Wars? It'll never end.
I agree with the general sentiment though: I think players are flexible and will be inclined to give your new IP a shot, but capitalism is risk averse, and will obviously disagree.
ampersandrew@lemmy.world 1 day ago
Nah, Fast and Furious’ days are numbered. They already broke the glass on the storyboard card that says, “Go to space”, and the only one left to break is, “Time Machine”.
Agent_Karyo@lemmy.world 2 hours ago
Wait there is a space fast and furious?
I only watched the first 2 movies back in the day. They were OK, but I never felt the need to watch them again (or the desire to watch the later ones).
mohab@piefed.social 1 day ago
And time machine leads to multiverse, and multiverse leads to reboot. Never mind the spinoff potential…
avattar@lemmy.sdf.org 1 day ago
Novels offer closure? Ever heard of G.R. R. Martin? How about Patrick Rothfuss? How about 80% of all litrpg?
afaix@lemmy.world 11 hours ago
Any good litrpg recs? I’ve only read solo leveling and it was good
avattar@lemmy.sdf.org 3 hours ago
Dungeon Crawler Carl is pretty good and has a great audio book as well. Primal Hunter, Mother of learning (series actually has an ending).
NuXCOM_90Percent@lemmy.zip 1 day ago
I deeply hate articles like this. They are just exploiting the hellish state of the industry to argue for why the games they don’t like shouldn’t exist.
First and foremost: Clearly the author (and anyone agreeing with the thesis) doesn’t read or watch movies. Publishers and schools basically constantly encourage leaving a hook for a sequel because it is a lot easier to get a follow up in the same universe published. And that has always been true. Same with movies where the vast majority of major studio films are remakes or franchises now. Hell… television is a thing.
But second? It fundamentally ignores what is ACTUALLY facing the video games industry. Making a successful live service game is the holy grail because it is job security… until it isn’t. But it isn’t like releasing a critically acclaimed single player game will protect you from layoffs because your parent company wanted to juice the Q2 numbers. And just listen to developers like Xalavier Nelson Jr about how hard it is to even get funding for a game these days.
Shit like this is disgusting. It is “I don’t like X. I am going to say that X shouldn’t exist because I totally care about the industry that I can’t even be bothered to pay attention to”
spankmonkey@lemmy.world 1 day ago
Wanting closure is a preference and does not apply to all games. Counter Strike 2 doesn’t have a story and there is zero closure for example.
The industry trying to force games into a live service model when they shouldn’t be is a problem, sure. There are a few games where the model actually is a benefit though, like Helldivers 2. Other than wrapping up things somehow while winding down the game there isn’t an opportunity for closure while an endless war is going on. The setting itself is why closure isn’t on the table.
So I agree with the overall idea as it applies to games in general, but it isn’t some universal truth.
ampersandrew@lemmy.world 1 day ago
The closure the article speaks to is also just not turning the game into a perpetual expectation that more is coming. Multiplayer games have always been built around being “endless”, but there was never the expectation that this Halo would be the last Halo and just keep getting updates when you bought it 20 years ago. That expectation has led to sustainability problems we’ve all seen and that the article calls out.
B0NK3RS@lemmy.world 1 day ago
There are so many games being made nowadays that it’s not even hard to avoid the shitty games. It’s just that the mainstream gamer/society doesn’t bother looking.
DarkFuture@lemmy.world 1 day ago
Looking at you, Valve.
fodor@lemmy.zip 4 hours ago
Fuck the Times. Classic shit article.