Wanting closure is a preference and does not apply to all games. Counter Strike 2 doesn’t have a story and there is zero closure for example.
The industry trying to force games into a live service model when they shouldn’t be is a problem, sure. There are a few games where the model actually is a benefit though, like Helldivers 2. Other than wrapping up things somehow while winding down the game there isn’t an opportunity for closure while an endless war is going on. The setting itself is why closure isn’t on the table.
So I agree with the overall idea as it applies to games in general, but it isn’t some universal truth.
mohab@piefed.social 3 weeks ago
Hmm… title is a little bit clickbaity—author seems to be mainly going after live service games, not necessarily every video game.
Also, novels and movies don't always end 😂 Not sure why they threw that into the title. Freaking Fast and Furious will surely outlast planet Earth at this point 😂 What about Star Wars? It'll never end.
I agree with the general sentiment though: I think players are flexible and will be inclined to give your new IP a shot, but capitalism is risk averse, and will obviously disagree.
ampersandrew@lemmy.world 3 weeks ago
Nah, Fast and Furious’ days are numbered. They already broke the glass on the storyboard card that says, “Go to space”, and the only one left to break is, “Time Machine”.
mohab@piefed.social 3 weeks ago
And time machine leads to multiverse, and multiverse leads to reboot. Never mind the spinoff potential…
Agent_Karyo@lemmy.world 2 weeks ago
Wait there is a space fast and furious?
I only watched the first 2 movies back in the day. They were OK, but I never felt the need to watch them again (or the desire to watch the later ones).