I’ll add some context, as I actually own a Switch 2 and Mario Kart World.
The game is full of “intermission tracks”, where the next race starts at the previous track and you effectively drive to the next track for the first two laps, then complete a single lap of the destination track.
Many people voted Random in online multiplayer instead of picking one of the three interconnecting tracks, because the intermission tracks frankly suck for the most part, and are just straight-line roads. By picking Random, the game would actually pick a completely different course and you’d do a standard 3-lap race, like you would by selecting the course in Time Trial mode.
At least that’s what used to happen, before the latest patch… Now, random actually picks one of the three interconnecting courses, and no longer picks a random course.
SlothMama@lemmy.world 8 months ago
Am I the only one who loves driving between tracks? It’s the most unique and fresh thing about this Mario Kart and changing / removing it out of the game would make it feel like every other Mario Kart to me.
Adalast@lemmy.world 8 months ago
Judging by the descriptions given by another user these “between track” drives are A. Part of the race and removing actual time on the actual tracks, and B. Not optional. Those things together make for some seriously bad game design.
sylveon@lemmy.blahaj.zone 8 months ago
I think it’s a cool idea but the intermission tracks are just so boring to me.
zipzoopaboop@lemmynsfw.com 8 months ago
Yup. It’s flat, boring as shit nothingness that just causes win more-ing for those in the lead and causes the tracks that have an ounce of design in them to be 1 lap.
The courses themselves are dull as hell compared to 8 but the traversal reduces it down to “I don’t even want to play this game” territory; so I’ve already stopped playing the 1 new game for my new console lol