It just feels lazy to me, like the developer couldn’t be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.
Same reason they make menus that can only be navigated with arrow keys in PC games (looking at you Skyrim & Dragon’s Dogma)
xeekei@lemm.ee 1 year ago
Wait? Console players feel like devs just copy the PC interface? Us PC players always feel like they copy the console interface and just slap a cursor on it. Buttons are huge, excessive amount of tabs, very few things visible at any time, etc. Oh and those “wheels” ugh.
Anaphylactic_Gock@lemmy.world 1 year ago
Both things happen. It depends on what the game was originally designed for.
shinjiikarus@mylem.eu 1 year ago
I don’t think Hogwarts Legacy was designed for PC primarily and it’s full of cursor control on console.
joyjoy@lemmy.world 1 year ago
The only game I can think of is Minecraft.
kautau@lemmy.world 1 year ago
spiderman-pointing-at-himself.jpg
domstoppable@programming.dev 1 year ago
By “wheels”, do you mean pie menus? What don’t you like about them?