Of what work (comics, games, movies, etc. doesn't matter)?
I want access to good art produced by good artists in any style. Not to reproduce anything.
Submitted 1 week ago by ryujin470@fedia.io to nostupidquestions@lemmy.world
Of what work (comics, games, movies, etc. doesn't matter)?
I want access to good art produced by good artists in any style. Not to reproduce anything.
This. I’m afraid to provide examples in case OP wants to train an AI model on artists I admire, or something.
29 days ago:
What are the steps to reproduce an art style using computer programs and without artificial intelligence?
Emphasis mine.
Someone also commented
Still trying to figure out Hades?
which might be further context. So they might just be looking for inspiration.
The feeling of cheaply produced 80s and 90s cartoon productions. Clean, minimal lines with no or very little lineweight variation. Bright colors and distinct silhouettes. Facial structures closer to 80s TV cartoon anime, which were themselves often inspired by American cartoons and not nearly as angular and distinct as modern anime most often is.
Without question, Global Village Coffeehouse, Corporate Gen-X Cyber, and Utopian Scholastic.
Take me the fuck BACK.
Vector/polygonal, truly implemented for the technical benefits* and likely untextured**. Which will make it more niche than the early 3D stuff that did use vertex colors.
3D polygonal+vertex color actually isn’t that difficult to do. I’ve done some, the real issue (aside from making it good) is actually the animation/game around it. I haven’t done much and continue not doing much because personal stuff.
* less data while also rendering at native res without needing extra work (8K or even on a 50ft Billboard? Sure). MIDI (you can use higher-quality soundfonts) or other procedural stuff (sounds, textures) are nice too.
** I’m not against not-too-many general-use textures, but I tried this without mapping (including watercolor) and wasn’t really happy with the results… plus normal maps won’t work with per-vertex materials¯. So this probably takes a lot of effort/skill to work as-intended.
¯ not strictly necessary, but I don’t mind the idea aesthetically and a free optimization sounds nice even though this aesthetic is already a low bar (unless it could help with webGL, mobile, VR, or really old devices etc?)
I’ve been really liking the art style of the Common Side Effects tv show. It’s like anime but very western in feel with just the right amount of CGI, where it’s not too much but used in the right angles.
Surrealism
Art nouveau.
I really wish I had the dexterity to create textiles especially through crochet but I would also love to make rugs similar to the Incan style but this requires much more skill. I also really love pottery and wish I had the time, materials, and money to engage in it regularly.
Titian, Sargent, and Klimt walk into a bar tended by Modigliani…
JC Leyendecker
hands down, my favorite 2D artist
I was super into Moebius for drawings but now it’s the impressionists style I’m longing for.
ogmios@sh.itjust.works 1 week ago
I’m not certain if there’s actually a name for it, but I’m rather partial to this style I see all over the place in which a human artist uses physical media to create something which evokes emotions in the audience.
PunnyName@lemmy.world 1 week ago
🤔
dumbcrumb@lemmy.world 1 week ago
Like performance art?