There was a game that came out a few years ago that scanned in most of its rocks for photorealism. I can’t recall the name. EA was the publisher, I think?
Comment on efficiency
Dabundis@lemmy.world 10 months agoThe monkey’s paw curls. New AAA games now feature thousands of individual rock models, among other labor- and space-saving measures being forgone in favor of realism. The game is 400 GB and the devs have worked 110 hours per week for the last 3 months
Gullible@sh.itjust.works 10 months ago
doggle@lemmy.dbzer0.com 10 months ago
Tons of games do that now. Usually they get scans and models from other companies, like Quixel Mega scans. It makes for a relatively fast workflow. Pretty much any photo-real game is doing something like this, it’s just more affordable than paying people to digitally sculpt rocks by hand.
Vee4@lemmy.world 10 months ago
I think the newer Star Wars Battlefront games did that.
c0mbatbag3l@lemmy.world 10 months ago
UE5 uses mega scans of real world assets.
starman2112@sh.itjust.works 10 months ago
Why did the finger curl? Nothing changed
Dabundis@lemmy.world 10 months ago
I should have specified. This finger curled 15 years ago
Aceticon@lemmy.world 10 months ago
And all the 5GB worth of rocks were generated using a single Houdini script.
FinalRemix@lemmy.world 10 months ago
All you did was describe the current sad trajectory of AAA games anyway.
Suburbanl3g3nd@lemmings.world 10 months ago
Thought he was describing CoD lol