Good games have a difficulty curve that scales, usually they just speed up level by level.
"Life is just like tetris, it just gets harder, then you die." - Mark Twain
You can't make an 'easy' mode for tetris, but you could effectively start at level minus 10 or something.
paraplu@piefed.social 1 hour ago
Granular difficulty options also help. Things like being able to make the parry timings easier or harder than that rest of the difficulty.
If your difficulty presets are turning a bunch of levers at once, letting folks make their own can be very helpful.
There’s also things that aren’t often considered difficulty, but that can definitely make a game harder for some folks.
With Witcher 3 the only way I was able to play it successfully was modding it to be able to ignore a bunch of mechanics I found tedious. Things like ignoring carry weight, turning off item durability, lengthening potion duration, having items scale to my level, and hoovering up loot. Inventory management is often exhausting for me.
It’s not an easy fix this can break a game’s economy, and I think I had separate mods to reduce the impact of that.