Fair assessment. It’s got all the bells and whistles except OLED. Makes me wonder if they’re planning on an OLED model in a year or two like they did with the Deck. They know there will be plenty of double dippers.
Comment on Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026]
surph_ninja@lemmy.world 4 months ago
Been waiting for this vr headset to release for years, only to find they’ve used lcd’s instead of OLED screens. I’m so disappointed and pissed.
LaserTurboShark69@sh.itjust.works 4 months ago
echodot@feddit.uk 4 months ago
Apparently OLED has issues with brightness. VR lenses tend to cut out an awful lot of light (I’ve seen a lot of unhelpful diagrams with lines on them that try to explain the problem) so you need a system that outputs a lot of light or you need to use much more expensive lenses.
My guess is valve had a price point and using the better lenses would significantly cut into that.
It’s worth pointing out that I’m pretty sure the PlayStation VR uses the same lenses. I’ve never had a problem with that so I doubt it’ll be a major issue.
LaserTurboShark69@sh.itjust.works 4 months ago
Makes sense. Personally the lack of OLED isn’t a deal breaker for me. It’s a big upgrade in every way from my ancient Index
surph_ninja@lemmy.world 4 months ago
I waited long enough. Just gonna go ahead and get the psvr2 with the pc adapter.
rafoix@lemmy.zip 4 months ago
VR is the most expensive toy you will use for a couple of hours before getting bored of it.
echodot@feddit.uk 4 months ago
You could say that about any game. If you’re not interested in the game you’re not going to play it for a very long time but that’s not a failing of the concept.
Pavlov is a VR game that I’ve probably got hundreds of hours in. I’ve had four or five gaming sessions because you tend to get sucked in.
surph_ninja@lemmy.world 4 months ago
I’ve already had a headset for years, and it’s incredible. You don’t know what you’re talking g about.
ChillPenguin@lemmy.world 4 months ago
I play my index every week. I’m still not bored.
Zink@programming.dev 4 months ago
My 200 hour playthrough of Skyrim VR back in 2019 justified my headset purchase and GPU upgrade (gtx 1080, oooh, aaah) all by itself.
Rooster326@programming.dev 4 months ago
Is your stomach made of Iron?
So much nausea last time I tried. Every single step is a head bob… WHY?
Zink@programming.dev 4 months ago
Well, like any decent VR game there are settings to help with that. I’m pretty sure I used the teleportation movement the whole time even once I was used to it and didn’t get nauseated.
Getting used to it was a huge factor on its own. Back then, I had been playing so much VR that in the flying game Ultrawings (think pilotwings for VR) I worked my way up to where I was flying the stunt plane with full FOV and no anti-nausea measures enabled.
WolfLink@sh.itjust.works 4 months ago
I just checked and I’ve gotten over 100 hours out of mine so far.
Tattorack@lemmy.world 4 months ago
Depends on what kind of person you are. I know of individuals who practically live in VR.
rafoix@lemmy.zip 4 months ago
I guess that’s fair.
I found most VR games I tried to be shallow experiences. Resident Evil was cool but it made me feel motion sickness after about 30 minutes.
Bongles@lemmy.zip 4 months ago
Half life alyx was a solid game and I would expect valve to release another VR game for this things release. Even if not, there’s good stuff out nowadays.
Although I don’t get the motion sickness that people have mentioned so maybe I have more options.
WolfLink@sh.itjust.works 4 months ago
It’s much better for games that were designed around VR in mind.
Some of my personal favorite recommendations:
- Beat Saber
- Super Hot
- I Expect you to Die (trilogy)
- Half Life Alyx
- The Myst and Riven remakes
Tattorack@lemmy.world 4 months ago
I’ll probably use VR mostly to play sims. Elite Dangerous, X4, I also have a few racing sims.
But ultimately depends on the price. I’m not going to sell my organs for what is essentially a really cool immersive gimmick.
mlg@lemmy.world 4 months ago
They said they went LCD because of the light loss due to the lenses.
I dunno if they could implement a controlled backlit array + high constrast panel layer at that scale, but it would be killer if they did and made it seem 80% like a real OLED.
Rooster326@programming.dev 4 months ago
Remindme! When they release a Steam Frame OLED after sales peak.
surph_ninja@lemmy.world 4 months ago
Hmm. Ok. That’s fair I guess. Still bummed, but I guess I’ll give it a try when it’s released. Still better than a quest.