Standard Bethesda
Design the whole game so that it’s equally bad on all platforms then rely on modders to make it functional on PC
Comment on StarUI, a must-hvae mod to replace the bad inventory UI
WarmSoda@lemm.ee 1 year ago
Pretty sad that they worked on this game for years, and a core part of the game was fixed in days.
Standard Bethesda
Design the whole game so that it’s equally bad on all platforms then rely on modders to make it functional on PC
And by standard, you mean bad. Bethesda doesn't get away with QOL improvements that every other major game company figured out years ago.
I really wish this was Howards swan song instead of Elder Scrolls 6. Bethsoft is in dire need of new leadership.
I mean they are making games for literally everyone. It was only ever going to be a watered down theme park.
That’s the direction that Howard took the company.
lol seriously? they had 6 million people play starfield literally days after release and it was the highest selling game on steam before early access even started. theres no way they are in “dire need of new leadership” 😂😂
I’m sure the shareholders don’t think so, and a lot of the fans are fine. Starfield is the RPG equivalent of Madden 2024 and some folks were expecting Football Manager
The mod came out on the 5th, I wasn’t expecting anyone to make a similar mod THIS fast.
I went on to the Nexus to try to find a mod that wouldn’t at least improve the inventory UI a bit, specifically one that adds value per mass stat. I couldn’t believe my eyes when I saw someone had made SkyUI/FallUI type of mod already. The mod author is fucking insane for being able to make the mod that fast.
Seriously! Either Bethesda gives modders a sneak peak, or the UI code for Fallout & Starfield are pretty similar since they’re on the Creation engine.
I would say it’s because it’s basically the same game as fallout 4. It feels dated and like it’s just a skin/mod of FO4. The 2 hours I have played are good but still doesn’t feel revolutionary.
I don't remember how long it took but I had SkyUI on my first playthrough at launch of Skyrim.
There’s a reason why people said things like “are you ready for the new modding platform from Bethesda!?”.
It’s actually very similar to Reddit and their mods, well former mods anyway. Profiting off of free labor.
Potatos_are_not_friends@lemmy.world 1 year ago
First time?
Oblivion, Skyrim, Fallouts… all of them had extremely basic UI inventories that were fixed by modders.
I’m starting to think they do it on purpose because they work close with modders already.
themeatbridge@lemmy.world 1 year ago
I was going to say, has Bethesda ever made a good inventory management interface? It feels like they produce a minimally viable product because they know they can crowdsource a variety of options from modders.
Aganim@lemmy.world 1 year ago
Don’t forget Morrowind. Being able to resize the UI to suit your needs was pretty handy, but in the end inventory management also was very basic. You could filter items on Weapons, Apparel, Magic and Misc, but that was it. Good luck finding that specific potion in your endless ocean of flasks and bottles after a good Alchemy session. 😁
WarmSoda@lemm.ee 1 year ago
Hence the need for new dev leadership.
dylanTheDeveloper@lemmy.world 1 year ago
Todd Howard has an alien brain so he thinks differently when it comes to UI design
Jakeroxs@sh.itjust.works 1 year ago
I don’t think Todd is designing the UI lol
CertifiedBlackGuy@lemmy.world 1 year ago
Todd is too busy making it so we can climb that mountain over there to care about UI
BloodSlut@lemmy.world 1 year ago
Oblivion actually had a functioning UI, at least in relation to the others, it just had the UI elements at a size that you could see them from a mile away.