I’ve played a lot of rimworld and I think the main problem with it is the developers solution to difficulty after the early game is just more and bigger raids.
Everybody starts building kill boxes to deal with raids being the only challenge after midgame. Developers response is new types of raids that bypass kill boxes (drop, breacher).
Give us some different threats or ways to mitigate raids like paying off raiders or building outposts.
_cryptagion@lemmy.dbzer0.com 8 months ago
I mean, you don’t have to commit war crimes. It’s just funny, especially when it means your colony dies in a spectacular and unintentional fashion.
If you prefer something more relaxed and less Geneva violating, your storyteller settings will let you configure the perfect game. I’ve personally played pacifist tree people who took an oath of nonviolence and charity, and had just as much fun as the tavern keeper run I did, and the sadistic vampire cult that uses humans as blood bags run.
Rimworld is all about finding what you enjoy, and doing that till you want to try something else.