Interesting how strongly you are opposing an idea that noone proposed.
Comment on MultiVersus officially closes down and is delisted today
wondrous_strange@lemmy.world 10 months agoWhat are you suggesting? That on once a game goes online it’ll require the company by law to keep it running forever? How many companies would still release games that requires backend if they knew it’s a never ending endeavour even if they’ll lose money from it?
Running the infrastructure to host the game’s baceknd requires money, and releasing the server code as binary or open source is not something that’ll happen.
So what is the end goal?
tomi000@lemmy.world 10 months ago
JustARegularNerd@lemmy.dbzer0.com 10 months ago
From the FAQ of stopkillinggames.com website
Q. Aren’t you asking companies to support games forever? Isn’t that unrealistic?
A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree that it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way.
madjo@feddit.nl 10 months ago
You know you can still play Unreal Tournament online against other people? That game came out in 1999!
The problem you sketch has been solved already.
All it takes is for the game developer to release the server binaries. And for fans of the game to run servers.
ampersandrew@lemmy.world 10 months ago
Releasing the server code as binary is how it used to work, and there’s no reason it can’t work that way again. It’s one of several ways to satisfy the petition.
wondrous_strange@lemmy.world 10 months ago
Am not a gamer, and am not informed about your little battle. So i asked a quesion, not made an argument. From the responses to my questions it is obvious how spoiled and toxic your community is. Good luck 🩷
iegod@lemm.ee 10 months ago
Gamers are by and large toxic and ignorant. The ask isn’t as straightforward as they make it seem. It would require changes to the binaries and client code beforehand. This doesn’t come for free. All the examples of ‘how it used to work in the past’ are predicated on the specific choices of development to go that route. If an application and server are not architected that way then releasing the server binaries do nothing for the community.
Dremor@lemmy.world 9 months ago
I’d agree for an MMO, which can be quite complex server-wise. But most “online single player” would be quite easy to modify.
I’m a software developer who worked with asynchronous online systems.
A simple disk caching system could replace any uploaded data, and any online call can be written to work with cached data with a few line of code. Heck, on some frameworks you could write a simple middleware to make it work without changing a line of the original code.
I could do it on such game in less than a week on a language I don’t know, and probably a day or two on one I know about.wondrous_strange@lemmy.world 10 months ago
Yeah exactly but I don’t think anyone here is capable of comprehending that.
JAWNEHBOY@reddthat.com 10 months ago
FAQ page has your exact question answered - saved you one click from the link above. Clearly a lot of effort has been put into the site because online spaces we’ve enjoyed can’t be enjoyed any further even if we were interested in maintaining them ourselves as volunteers.
wondrous_strange@lemmy.world 10 months ago
Its like the 6th on the lost or something. Clearly a lot of thought.
Running the infrastructure today is not the same as it was back when unreal was first released, for many many reasons.
SaharaMaleikuhm@feddit.org 10 months ago
Just click the link and inform yourself. Could have answered the question yourself within minutes.
It’s clear you do not actually want answers at all. I hate your pretentious attitude.wondrous_strange@lemmy.world 10 months ago
I clicked, and saw an incoherent wall of text. It is not that important for me to understand what you’re whining about, and you fail to deliver your point in a manner which will result in any sympathy.
You are treating silliy video games as if it’s a matter of life and death. Why would anybody take you seriously? You make ot so easy for them to milk you for money. I suggest grow up.
Dremor@lemmy.world 9 months ago
“Oh no, it isn’t a 20s TikTok video. How could anyone understand such gibberish neatly organized text with detailed explaination of why preserving games is important.”
But seriously, you are on a community about games, define touraelf as not being a gamer, and clearly show you have no idea of the topic at hand, why do you even bother engaging in this conversation?
Just leave us, silly gamers, try to protect the medium we share and love, and continue on your way.
I doubt anything here is of any worth to you.
Johnmannesca@lemmy.world 10 months ago
Better service for the community. Take a look over towards Spellbreak for a second and you’ll see a community that has taken what Proletariat had given them after an acquisition by Blizzard and started doing private servers to keep their game functional. I think there’s much to learn from this End-of-Service model, perhaps we could have more privately hosted servers to reduce their overhead if companies truly loved their fanbase; might even be feasible to follow that model from the start for f2p games so the official servers are more capable for tourneys and the like. Either way the goal is end user satisfaction, so if those means are preservation or archival like with Yu-Gi-Oh! Cross Duel, then so be it the fanbase does what they want ultimately, but we just ask companies to offer their olive branch so that all their precious arts don’t drown in the ever expanding sea of data.
Tattorack@lemmy.world 10 months ago
Oh for fuck sake, this has never been a good argument, and people who keep repeating these argument-questions (almost like they’re a copy paste) either never read what Stop Killing Games demands, or lack the reading comprehension necessary to understand it.
The third option would be malicious sabotage, but I’m hoping it’s just one of the two stupidity options.
SaharaMaleikuhm@feddit.org 10 months ago
It is kinda crazy how these always pop up immediately.
M0oP0o@mander.xyz 10 months ago
Yeah I could not comment so quick unless I programmed something to do it for me…
ArchmageAzor@lemmy.world 10 months ago
It would require devs to start planning for indefinite support during development. Wether that means releasing server software and the source code or not making the game reliant on servers in the first place is up to them.
DarkMetatron@feddit.org 10 months ago
The companies could shut down their servers, if they at the same time would release the software needed to run the servers. This would allow the creation of community servers, without any costs or responsibilities for the companies
There was a time when multiplayer games all came with dedicated server binaries.
secret300@lemmy.sdf.org 10 months ago
Required games and games studios to build the game to be played offline or have the ability to sell host the server.
Dremor@lemmy.world 9 months ago
As you are not a gamer, I’ll try to make it simple.
If a game ask for an online connection, is usually for three reasons:
When the publisher decide to stop the online component, to save a buck, it often mean the game stops working altogether because of the DRM part, as it basically refuses to start without the proper authorization from the now defunct server.
The petition do not ask them to keep running the server indefinitely, but rather to
In both case, the code already exist, and the changes required are minimal, so why not do it? It costs barely anything to the devs/publisher, and gives the game a second life, even without official support.
Of course there is also the open-source way. In such case, the code being public, they can just sit back & relax, the community will do the work for them. Hosting servers, fixing bugs, etc. They can even keep their right to the assets, like many open-sourced games does.
But they don’t. Mostly out of greed, to push people to buy the newest, micro-transaction infused game they wish to sell, sometimes even the same game with half the content replaced by micro-transaction (Overwatch 2 being the perfect example).
They don’t want an older, maybe better game to overshadow their new shiny cash grab.
wondrous_strange@lemmy.world 9 months ago
I agree with most of what you said,.
On the other hand -
Dremor@lemmy.world 9 months ago
If they aren’t good enough to make software that makes sense, we’ll find a way to make them work. Don’t underestimate a band of hyperfocussed nerd.
Some guy already programmed a whole unofficial MMO server from scratch, which ended up to be even better than the official one. Unfortunately is wasn’t ever released for obvious copyright infringement reasons, but still.
wondrous_strange@lemmy.world 9 months ago
1.indeed you do. Still it is advised to think before speaking. 2.I said nothing about “micro”. It sounds like you have great expertise in this area and clearly know how it all works so kudos you won 🥳
You won’t be able to do none of that, cause none of it is yours. If anything, I feel like I’m overestimating you just by having this discussion. Not clear to me why you feel so entitled to the products of others. You are a gamer, it is barly a hobby.