What are you suggesting? That on once a game goes online it’ll require the company by law to keep it running forever? How many companies would still release games that requires backend if they knew it’s a never ending endeavour even if they’ll lose money from it?
Running the infrastructure to host the game’s baceknd requires money, and releasing the server code as binary or open source is not something that’ll happen.
So what is the end goal?
MajesticElevator@lemmy.zip 3 days ago
It will never work
Elevator7009@lemmy.zip 3 days ago
Even if it doesn’t work, I’d at least want to let people try and get practice doing something about a problem (even if that’s just leaving a comment on social media to direct others to sign a petition that will eventually get lawmakers’ attention with enough signatures based on that country’s laws, because that still has more chance for good than yet another comment about X Thing Bad. Even though I agree with a lot of Lemmy’s X Thing Bad takes), makes them more likely to do something in the future. At least they can walk away saying “I tried”. Some people might see no guarantee of results for their time and think of it as time wasted, and that is their choice, but I don’t really see a reason to say “that’ll never work” without any offer of alternative. Most charitably, you are trying to save them time and disappointment and “it didn’t work, activism does not work, I’ll never do anything like that again”, but I think a lot of people are just seeing the comment as pointless negativity.
Phegan@lemmy.world 1 day ago
Not with that attitude.
XiberKernel@lemmy.world 2 days ago
It worked for USB C? And y’all have alternate app stores over there too. I don’t believe it’s unrealistic to guarantee that a product you sell will remain functional after support ends.
MajesticElevator@lemmy.zip 2 days ago
Eh, we’ll see. USB C and other app stores made Apple gain less money, whereas this petition would make it cost more to implement such a thing, and could be a sizeable problem for specific games which heavily relies on proprietary algorithms or just the game itself, such as mmorpg, small companies…
WhiteBurrito@lemmy.world 2 days ago
It’s honestly very little work to implement a way for a game to be offline… Basically just remove the method that checks for a server and that’s it…
What could be a bit more costly would be releasing server implementations so people can host their own game servers, but it should still be expected… Actually it wouldn’t be that hard IF it’s taking into account from the get go coz you can just release the last release before being shut down and that’s it