The difference is availability of choice. On apple phones, Xbox, Nintendo, and PlayStation you are locked into a single source of software. On a PC there are myriad of game stores you can choose from. Sometimes you can even buy the software directly from the developer. Usually people are upset when this choice is taken away (for example epic exclusive games). Nobody would bat an eye if a developer offered their game on epic or their own platform with a ~20% discount compared to steam. But it is up to the developers to make their game available on any of the PC game stores.
In conclusion, steam is not a platform holder, they could charge whatever they wanted. If the markup was too high, you could simply choose to buy your games elsewhere. For most people, this 30% is worth it for the features and buyer protection that steam offers compared to other platforms.
benny@reddthat.com 11 months ago
Steam reduced their cut to 20% for the biggest publishers, let’s see any of the others do that. They also allow other stores on the steam deck. They also allow steam keys and shouldn’t demand MFN pricing.
Their cut is worth it to users for the same reasons as an iOS and Android user might say, except when it comes to switching platforms, your steam games can come with you to rival platforms and not just friendly ones.
chiliedogg@lemmy.world 11 months ago
Epic charges 12%, but they’re somehow the villain.
benny@reddthat.com 11 months ago
Not really, they’re the villain for doing exclusives. Steam never did exclusives, they offered their own games on consoles even when the store was in it’s infancy.
chiliedogg@lemmy.world 11 months ago
That’s exactly what Steam Greenlight was before they stopped all curation of games.