So the space exploration is more like Mass Effect Andromeda instead of No Man’s Sky?
Comment on [MEGATHREAD] Starfield - Your experiences!
net00@lemm.ee 1 year ago
Just played 4 hours. Not saying whether the game is good or bad, but I’m not seeing the point of the spaceship yet.
It’s looks like merely a medium for the fast traveling mechanic. You can’t really “move” in space (as far as ive tried), and can’t use it to fly within a planet.
I expected being able to manually travel from planet A to planet B and finding cool stuff along the way. If you wanna actually move you need to fast travel.
redcalcium@lemmy.institute 1 year ago
rDrDr@lemmy.world 1 year ago
To me Mass Effect 1-3 felt more cohesive in space, because it was always clear how much you could do, whereas in SF it looks exactly like you’re in NMS, but you can’t do NMS things.
Khotetsu@lib.lgbt 1 year ago
I haven’t played it, but that seems to be the general consensus I’ve seen.
hypelightfly@kbin.social 1 year ago
Yes, it's much more like Andromeda than NMS. You can also land at other points on planets and get a procedurally generated area instead of just the pre-made ones like in andromeda though.
Katana314@lemmy.world 1 year ago
Sounds disappointing. I’m definitely unnaturally excited with the idea of “Large vehicles” - being able to walk inside with your character, take casual actions like crafting/talking while it transports, then stepping out. It’s why I enjoyed Sea of Thieves and Subnautica, and it’s what I mainly want out of trains in games.
Reducing them to interaction prompts and cutscenes sort of undersells them to me.
dlpkl@lemmy.world 1 year ago
Damn, I guess we’ve been spoiled by No Man’s Sky. I was expecting it to be a completely open, manual traversal universe.
uberkalden@lemmy.world 1 year ago
Why were people expecting this? I agree it would be awesome, but I thought they were pretty clear this wasn’t going to be like no man’s sky
Kaldo@kbin.social 1 year ago
I did read that landing on planets is just a cutscene rather than a seamless transition, but I thought for sure you can actually fly it in space - isn't there even combat with other spaceships?
Is there anything else to do on the spaceship, does it feel like a home base where you keep your gear, crafting benches, companions to talk to, etc? I really want that cozy starbound/kotor ebon hawk vibes if possible 🥺
Veraxus@kbin.social 1 year ago
Your ship is basically a TARDIS. You pick a destination from your star map and then your ship magically disappears from one place and appears at another. There is "space" but it feels completely fake, like they tacked it on at the end. Really, so many of the games mechanics feel fake and the effort it takes to suspend disbelief is really high.
ryven@lemmy.dbzer0.com 1 year ago
So you can fly in space, and fight space battles there, but you can’t really fly fast enough to fly from one planet to another in real time. To move to a different point of interest in the system, you need to fast travel to it. So the meaningfully interactable part of space is just the immediate area around each fast travel point.
Kaldo@kbin.social 1 year ago
Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games. I get it might be harder between solar systems the way E:D does it but kinda sad it's not real travel within one.
tal@kbin.social 1 year ago
Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games.
Ehhhh.
I dunno about No Man's Sky.
But in X3 (and X2, for that matter), you don't really seamlessly enter stations. In X4, you do, but it felt like a gimmick -- there's not much interesting gameplay on a station.
And there are loading screens between sectors in those games. Short ones, but they're there.
net00@lemm.ee 1 year ago
There is spaceship battles, not sure about random locations, but I’m guessing you’d also need to fast travel to those.
Also the spaceship is VERY customizable, so much in fact that I found it overwhelming lmao. Not saying that’s bad thing, but you’d definitely need to come up with a lot of credits /loot first.
Again I only have 4 hours in game, so I don’t really know much yet.
Piecemakers3Dprints@lemmy.world 1 year ago
Well. Fuck.
Boiglenoight@lemmy.world 1 year ago
I had this complaint early on. It was very disheartening.
20 hours in, I love that I can fast travel from one planet to another in an entirely different solar system, to the building I need to get to.
EtherealMoon@lemmy.world 1 year ago
This is the exact thing that I expected them to implement, and the dealbreaker for me.
JasSmith@kbin.social 1 year ago
This is one of the more biting criticisms I've heard of the game. It results in a lack of feeling of scale and scope. The universe just feels like connected places, instead of worlds within a galaxy. No Mans Sky got this right, and it's surprising that Bethesda would fumble such a core mechanic. It looks like they tried to cover up this wart by... removing city maps.
Puzzle_Sluts_4Ever@lemmy.world 1 year ago
It is not in the slightest bit surprising that bethesda would have issues with an interconnected world.
All (?) interiors are still different cells that require a load screen. And, since Skyrim (and, to a lesser extent, Fallout 3), the vast majority of towns are also a separate “exterior” cell as well.
MAYBE with the requirement of an SSD/nvme we could see a return to Morrowind/Oblivion style “the entire planet is one exterior area”. But we were never going to have atmospheric transitions.
dojan@lemmy.world 1 year ago
Oblivion has towns behind loading screens too. Even Kvatch. There are mods that break them out into the world but they’re instanced by default.
Particularly annoying with the Imperial City.
Puzzle_Sluts_4Ever@lemmy.world 1 year ago
Ah. I remembered the Imperial City being its own loading area (and kvatch was the town that gets wrecked? So that would make sense too) but I could have sworn the rest of the towns were still “open world”.
Ah well. Maybe someday I’ll play Oblivion again. But almost definitely doing Morrowind first because Morrowind was awesome and weird as fuck.
rDrDr@lemmy.world 1 year ago
Look at Ratchet and Clank Rift Apart. They have completely seamless transitions between entire dimensions. They use Direct Storage, which is a Microsoft API. It’s not a good look when a Sony studio is able to achieve seamless transitions on a Windows game but a Microsoft game can’t.
Puzzle_Sluts_4Ever@lemmy.world 1 year ago
R&C is cool as hell but it is NOT the revelation it was marketed as.
Titanfall 2 and Dishonored 2 had already done almost exactly the same gimmick years prior. And that MyHouse.wad DOOM map that everyone lost their mind over a few years back actually was ALSO doing the same trick. Hell, the Build Engine games (particularly Duke Nukem 3D) were entirely built around this trick.
The reality is not that you are “changing entire dimensions”. It is that the majority of the map is loaded into memory and you are teleporting between parts of it. This has been a solved technology for literally decades. You just have seamless “portals” between different parts of the map. But it boils down to just loading enough assets.
R&C mostly benefited from the larger memory of the PS5 (16 GB of GDDR6 versus 8 GB of DDR5 for the PS4) with the “direct storage” mostly being background in, ironically, the same way Morrowind was: You are loading a few “cells” ahead of you as you traverse the world map so that you never notice a load time (unless you use the boots of blinding speed… or are playing on a console).
arudesalad@sh.itjust.works 1 year ago
If you ignore the server performance issues and bugs, star citizen is completely playable on my system and I have below reccomended specs (for starfield & star citizen). If star citizen can have no loading screens with most planets as populated (or more populated) then starfield’s planets while also having to manage server resources, then starfield has almost no excuse to have loading screens.